Rock 24: Difference between revisions
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{{ | {{ReleasedModSmall|engine=Source|download=http://files.filefront.com/Setupexe/;6200095;;/fileinfo.html}} | ||
Revision as of 15:48, 17 November 2006
Overview
- A single player modification of the Half Life 2 engine.
After a disastrous rescue attempt to free Richard G Newell, a renowned rebel scientist, Dr. Gordon Freeman awakes to find himself locked in a holding cell on a mountainside prison facility dubbed 'Rock 24'. His new mission, locate and free the rebel scientist and escape the collapsing combine prison.
Features
- A single player adventure featuring puzzles, action and a brand new storyline, based at an offshore prison facility.
- New environments to explore, moving away from the traditional City 17 setting.
- New faceposer work and voice acting.
- An estimated hour and a half play time.
- Custom music.
- Custom models (well... one).
Media
Early trailers of the Mod can be seen here, these trailers showcase areas created by both designers.
- Henley Bailey's Trailer: http://homepages.nildram.co.uk/~henleyb/rock24_promo.avi
- Richard Acherki's Trailer: http://www.zen61223.zen.co.uk/rock24_video.avi (Low res)

History
The mod began over a year and a half ago after some brainstorming between the two creators, Henley Bailey and Richard Acherki. Different ideas for plot, character development and settings were discussed until they both agreed on the Rock 24 concept.
The mod went through several stages of redesigning, before the firm decision was made on the plot and overall feel and look. At this point proper development began, areas were planned, set pieces discussed and work allocated between the two developers. A few months later and the project is very close to release.
Team
Henley Bailey and Richard Acherki are both currently employed at Eidos Interactiveas a Mastering Engineer and Lead QA Technician respectively. Level design has always been a passion for both the creators and after some tinkering with the source engine the decision was made to create a full Single Player experience using it.
Rock 24 is both designers first project and also their first mod. Their understanding of the Valve Hammer editor and it's processes were almost exclusively learnt during development. Both designers look forward to creating further projects, they also feel the skills they have gained will allow for quicker development time and more advanced design and implementation in future.
See also
- http://www.henleyb.com for Henley Baileys personal site.
- http://www.richardacherki.com for Richard Acherki's personal site.

If you are looking for level designers, please contact us using contact information found on the above websites.
Credits
- Concept, Design and Developed By:
Henley Bailey
Richard Acherki
- Script By:
Henley Bailey
Richard Acherki
- Custom Music and Models By:
Henley Bailey
- Sound Engineering By:
Richard Acherki
- All Art and Custom Textures By:
Henley Bailey
Richard Acherki
- Voice Acting:
Henley/Richard G Newell: Benjamin Thomas Harmer [chronocrossedva@mchsi.com]
Lift Guard: Henley Bailey
Holding cell/Interrogation Guards: Richard Acherki
Laura: Laura Cunningham
Rebel Leader: Mauri Majanoja [mmajanoja@gmail.com]
Known Issues
There are a few known issues, these may be fixed and a new version uploaded if a high volume of users report these issues.
- User may experience a crash between Overboard (first map) and Wakeup Call (second map). If this occurs the user should manually load the second section by selecting it in the chapters on the front end menu. No game play is missed as Wakeup Call being loaded is the actual issue.
- Richards voice will overlay if the user triggers more than one faceposer scene at a time, this can be done by running through the level as fast as possible.
- Richard may become stuck between Breakout (Third Map) and Surfacing (Fourth Map) if the user runs through the load section before Richard.
- Richards voice may repeat in Breakout after using a retinal scanner.