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Func precipitation blocker: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(Now in Gmod as of the March 2025 update.)
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{{CD|CPrecipitationBlocker|file1=effects.cpp}}
{{CD|CPrecipitationBlocker|file1=effects.cpp}}
{{this is a|brush entity|name=func_precipitation_blocker|since=Left 4 Dead}} It prevents rain and snow inside its volume.
{{this is a|brush entity|name=func_precipitation_blocker|since=Left 4 Dead}} {{also|{{gmod}}}} It prevents rain and snow inside its volume.
{{note|Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.}}
{{note|Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.}}


== See also ==
== See also ==
* [[func_precipitation]]
* [[func_precipitation]]

Revision as of 13:05, 27 March 2025

C++ Class hierarchy
CPrecipitationBlocker
CBaseEntity
C++ effects.cpp

func_precipitation_blocker is a brush entity available in all Source Source games since Left 4 Dead Left 4 Dead. (also in Garry's Mod) It prevents rain and snow inside its volume.

Note.pngNote:Moving or killing this entity in-game has no effect. Rain and snow is still being blocked where it was placed originally.

See also