Compression: Difference between revisions

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* [[DDS]]
* [[DDS]]
* [[JPG]]
* [[JPG]]
* [[MDL (GoldSrc)]] (Vertex data is {{w|Run-length encoding|RLE}}-compressed; contained textures are not)
* [[MDL (GoldSrc)]] (Vertex data and animations are {{w|Run-length encoding|RLE}}-compressed; contained textures are not)
* [[MP3]]
* [[MP3]]
* [[PCX]] ({{w|Run-length encoding|RLE}})
* [[PCX]] ({{w|Run-length encoding|RLE}})

Revision as of 07:56, 26 March 2025

Compression is the act of making data smaller, either by algorithmically packing data or by algorithmically removing data.

File formats relevant to Valve's engines which can contain compressed data include:

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