Talk:QC: Difference between revisions

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Something I've never figured out - is the Valve .QC in any way related to the Quake C programming and scripting language? It's many, many years since I messed around with the latter, admittedly... &mdash;'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 12:36, 21 Mar 2006 (PST)
Something I've never figured out - is the Valve .QC in any way related to the Quake C programming and scripting language? It's many, many years since I messed around with the latter, admittedly... &mdash;'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 12:36, 21 Mar 2006 (PST)
:I believe so. Didn't Goldsorce have elements of Q1 and Q2 in it? The old studiomdl.exe even had support for LBM and other Quake texture formats. I guess its an extension that just stuck around... --[[User:Wunderboy|Wunderboy]] 13:44, 21 Mar 2006 (PST)

Revision as of 14:44, 21 March 2006

Something I've never figured out - is the Valve .QC in any way related to the Quake C programming and scripting language? It's many, many years since I messed around with the latter, admittedly... —Cargo Cult (info, talk) 12:36, 21 Mar 2006 (PST)

I believe so. Didn't Goldsorce have elements of Q1 and Q2 in it? The old studiomdl.exe even had support for LBM and other Quake texture formats. I guess its an extension that just stuck around... --Wunderboy 13:44, 21 Mar 2006 (PST)