Handle test: Difference between revisions
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'''A''' means ''handle_test'', '''B''' means ''handle_dummy''. | '''A''' means ''handle_test'', '''B''' means ''handle_dummy''. | ||
== | == Console commands == | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|Test_EHandle| | | {{varcom|Test_EHandle| |void|This command runs the test. Running this command again will transmit the second entity.}} | ||
{{varcom|end}} | {{varcom|end}} |
Revision as of 05:07, 25 March 2025


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CHandleTest |
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CHandleDummy |
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handle_test
and handle_dummy
are entities available in all Source games. Both was created to test regarding the networking of entities.
Developers comment in test_ehandle.cpp:
In this test, the server makes an entity (call it A) that has an EHANDLE to another entity (call it B). Intitially, A is sent to the client but B is not. Later, the server decides to send B to the client too. At that point, without resending A's EHANDLE, the client's EHANDLE should access B.
A means handle_test, B means handle_dummy.
Console commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
Test_EHandle | void | This command runs the test. Running this command again will transmit the second entity. |