Handle test: Difference between revisions
Jump to navigation
Jump to search

No edit summary |
No edit summary |
||
| Line 11: | Line 11: | ||
'''A''' means ''handle_test'', '''B''' means ''handle_dummy''. | '''A''' means ''handle_test'', '''B''' means ''handle_dummy''. | ||
== | == Console commands == | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|Test_EHandle| | | {{varcom|Test_EHandle| |void|This command runs the test. Running this command again will transmit the second entity.}} | ||
{{varcom|end}} | {{varcom|end}} | ||
Revision as of 05:07, 25 March 2025
| CHandleTest |
| CHandleDummy |
handle_test and handle_dummy are entities available in all
Source games. Both was created to test regarding the networking of entities.
Developers comment in test_ehandle.cpp:
In this test, the server makes an entity (call it A) that has an EHANDLE to another entity (call it B). Intitially, A is sent to the client but B is not. Later, the server decides to send B to the client too. At that point, without resending A's EHANDLE, the client's EHANDLE should access B.
A means handle_test, B means handle_dummy.
Console commands
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| Test_EHandle | void | This command runs the test. Running this command again will transmit the second entity. |