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Handle test: Difference between revisions

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'''A''' means ''handle_test'', '''B''' means ''handle_dummy''.
'''A''' means ''handle_test'', '''B''' means ''handle_dummy''.


==Dedicated Console Variables==
== Console commands ==
{{varcom|start}}
{{varcom|start}}
{{varcom|Test_EHandle| |Void|This command runs the test. Running this command again will transmit the second entity.}}
{{varcom|Test_EHandle| |void|This command runs the test. Running this command again will transmit the second entity.}}
{{varcom|end}}
{{varcom|end}}

Revision as of 05:07, 25 March 2025

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C++ Class hierarchy
CHandleTest
CBaseEntity
C++ test_ehandle.cpp
C++ Class hierarchy
CHandleDummy
CBaseEntity
C++ test_ehandle.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because both are useless for level creators.

handle_test and handle_dummy are entities available in all Source Source games. Both was created to test regarding the networking of entities.

Developers comment in test_ehandle.cpp:

In this test, the server makes an entity (call it A) that has an EHANDLE to another entity (call it B). Intitially, A is sent to the client but B is not. Later, the server decides to send B to the client too. At that point, without resending A's EHANDLE, the client's EHANDLE should access B.

A means handle_test, B means handle_dummy.

Console commands

Cvar/Command Parameters or default value Descriptor Effect
Test_EHandle void This command runs the test. Running this command again will transmit the second entity.