Lazy brush entities: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(doesn't seem to be lazy) |
||
Line 9: | Line 9: | ||
* {{ent|func_detail_blocker}} | * {{ent|func_detail_blocker}} | ||
* {{ent|func_proprrespawnzone}} | * {{ent|func_proprrespawnzone}} | ||
== Semi lazy entities == | == Semi lazy entities == |
Revision as of 09:06, 22 March 2025
Certain brush entities apply its effects based on absolute bounding box (AABB) of its brush model instead of brush model itself.
List of lazy brush entities
- fog_volume
- func_block_charge
- func_nav_blocker
- func_nav_avoidance_obstacle
- script_nav_blocker - not a brush entity but same behaviour
- func_detail_blocker
- func_proprrespawnzone
Semi lazy entities
- prop_physics - marks nav areas as OBSTRUCTED based on AABB
- trigger_hurt - marks nav areas as DAMAGING based on AABB
- script_trigger_hurt - marks nav areas as DAMAGING based on AABB
- trigger_hurt_ghost - marks nav areas as DAMAGING based on AABB
- trigger_soundscape - dead players or spectators can touch this trigger which is determined by AABB, while living players use brush model
Example
Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model