Day of Defeat: Source Mapper's Reference: Difference between revisions
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SirYodaJedi (talk | contribs) (→Model Sizes: pro) |
SirYodaJedi (talk | contribs) (→View heights: idk where dead height is used (not for prone, afaik), but it exists.) |
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Revision as of 10:49, 20 March 2025

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January 2024



January 2024


Model Sizes
Model | Height | Width/Depth |
---|---|---|
Player (Standing) | 72 | 32 |
Player (Ducking) | 45 | 32 |
Player (Prone) | 24 | 32 |
The gap in geometry must be at least a unit larger in the given direction for the player to fit through. Note that the player bounding box does not rotate. Additional space may be necessary to fit through gaps in VPhysics geometry.
View heights
Model | Height |
---|---|
Standing | 58 |
Ducking | 34 |
Prone | 10 |
Dead | 14 |
Jump Distances
Speeds
Model | Walking | Sprinting |
---|---|---|
Player (Standing) | 220 u/s | 320 u/s |
(fatigued) | 120 u/s | 230 u/s |
(scoped) | 42 u/s | N\A |
Player (Ducking) | 46 u/s | N\A |
Player (Prone) | 50 u/s | N\A |