Func extinguisher: Difference between revisions

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{{LanguageBar}}
{{LanguageBar}}
{{TabsBar}}
{{CD|CFuncExtinguisher}}
{{CD|CFuncExtinguisher}}
[[File:Toolstrigger.gif|left]]
[[File:Toolstrigger.gif|left]]
{{this is a|brush entity|name=func_extinguisher|game=Left 4 Dead 2}} This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.
{{This is a|brush entity|name=func_extinguisher|game=Left 4 Dead 2}} This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.
{{Bug|This entity doesn't work}}
{{Bug*|This entity doesn't work}}


==Keyvalues==
==Keyvalues==
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==Flags==
==Flags==
{{fl|1|Fire|}}
{{fl|1|Fire}}
{{fl|2|Acid|}}
{{fl|2|Acid}}
{{fl|4|Fireworks|}}
{{fl|4|Fireworks}}


==Inputs==
==Inputs==
{{I EnableDisable}}
{{I EnableDisable}}
== See Also ==
* {{l4d}}{{ent|func_fire_extinguisher}}

Latest revision as of 00:33, 20 March 2025

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C++ Class hierarchy
CFuncExtinguisher
CBaseTrigger
CBaseToggle
CBaseEntity
Toolstrigger.gif

func_extinguisher is a brush entity available in Left 4 Dead 2 Left 4 Dead 2. This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.

Icon-Bug.pngBug*:This entity doesn't work

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

Fire : [1]
Acid : [2]
Fireworks : [4]

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.