Client ragdoll: Difference between revisions
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{{CD|C_ClientRagdoll|base=C_BaseAnimating}} | {{CD|C_ClientRagdoll|base=C_BaseAnimating|client=1|file1=1}} | ||
{{ | {{This is a|clientside entity|name=client_ragdoll}} It is a client-side version of [[prop_ragdoll]] where [[VPhysics]] are simulated on the client's end. | ||
{{elaborate|what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? seems to be able to be saved into a save file that way? }} | |||
Revision as of 04:38, 19 March 2025
| C_ClientRagdoll |
client_ragdoll is a clientside entity available in all
Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.
Elaborate?: what does it mean when clientside entity uses LINK_ENTITY_TO_CLASS ? seems to be able to be saved into a save file that way?