Item cells (GoldSrc): Difference between revisions
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{{this is a|point entity|<!--sprite=1-->|name=item_cells|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_lightning_(GoldSrc)|weapon_lightning]]</code> Weapon. | {{this is a|point entity|<!--sprite=1-->|name=item_cells|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_lightning_(GoldSrc)|weapon_lightning]]</code> Weapon. | ||
{{hl1 base CQuakeItem|ammo=y}} | |||
{{ | |||
Revision as of 08:46, 18 March 2025
| CItemAmmoCells |
item_cells is a point entity available in
Deathmatch Classic. This entity is used to create Ammunition for the weapon_lightning Weapon.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Big : [1] !FGD
- If ticked doubles the amount of ammo given and changes the world model.
Workaround:Not in FGD by default. Use this FGD file to get this working.
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.