Item spikes (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (→Key Values: inherits target kv from cquakeitem) |
SirYodaJedi (talk | contribs) |
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{{this is a|point entity|<!--sprite=1-->|name=item_spikes|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_supernailgun_(GoldSrc)|weapon_supernailgun]]</code> Weapon. | {{this is a|point entity|<!--sprite=1-->|name=item_spikes|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_supernailgun_(GoldSrc)|weapon_supernailgun]]</code> Weapon. | ||
== | == Keyvalues == | ||
{{hl1 kv target}} | {{hl1 kv target}} | ||
Revision as of 08:04, 18 March 2025
| CItemAmmoSpikes |
item_spikes is a point entity available in
Deathmatch Classic. This entity is used to create Ammunition for the weapon_supernailgun Weapon.
Keyvalues
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
Flags
- Big : [1] !FGD
- If ticked doubles the amount of ammo given, also changes the viewmodel.
Workaround:Not in .FGD by default. Use this .FGD file to get this working.
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.