This article's documentation is for the "GoldSrc" engine. Click here for more information.

Item spikes (GoldSrc): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(→‎Key Values: inherits target kv from cquakeitem)
Line 2: Line 2:
{{this is a|point entity|<!--sprite=1-->|name=item_spikes|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_supernailgun_(GoldSrc)|weapon_supernailgun]]</code> Weapon.
{{this is a|point entity|<!--sprite=1-->|name=item_spikes|engine=GoldSrc|game=Deathmatch Classic}} This entity is used to create Ammunition for the <code>[[weapon_supernailgun_(GoldSrc)|weapon_supernailgun]]</code> Weapon.


==Key Values==
== Keyvalues ==
{{hl1 kv target}}
{{hl1 kv target}}



Revision as of 08:04, 18 March 2025

C++ Class hierarchy
CItemAmmoSpikes
CItemAmmo
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_spikes is a point entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create Ammunition for the weapon_supernailgun Weapon.

Keyvalues

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

Flags

Big : [1] !FGD
If ticked doubles the amount of ammo given, also changes the viewmodel.
PlacementTip.pngWorkaround:Not in .FGD by default. Use this .FGD file to get this working.
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.