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Item spikes (GoldSrc): Difference between revisions

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(→‎Key Values: inherits target kv from cquakeitem)
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==Key Values==
==Key Values==
This item doesnt have Key Values.
{{hl1 kv target}}


==Flags==
==Flags==
{{fl|1|Big|If ticked doubles the amount of ammo given, also changes the viewmodel.|nofgd=1}}{{workaround|Not in .FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] .FGD file to get this working.}}
{{fl|1|Big|If ticked doubles the amount of ammo given, also changes the viewmodel.|nofgd=1}}{{workaround|Not in .FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] .FGD file to get this working.}}
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}

Revision as of 08:04, 18 March 2025

C++ Class hierarchy
CItemAmmoSpikes
CItemAmmo
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_spikes is a point entity available in Deathmatch Classic Deathmatch Classic. This entity is used to create Ammunition for the weapon_supernailgun Weapon.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.

Flags

Big : [1] !FGD
If ticked doubles the amount of ammo given, also changes the viewmodel.
PlacementTip.pngWorkaround:Not in .FGD by default. Use this .FGD file to get this working.
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.