Item spikes (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) (→Key Values: inherits target kv from cquakeitem) |
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==Key Values== | ==Key Values== | ||
{{hl1 kv target}} | |||
==Flags== | ==Flags== | ||
{{fl|1|Big|If ticked doubles the amount of ammo given, also changes the viewmodel.|nofgd=1}}{{workaround|Not in .FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] .FGD file to get this working.}} | {{fl|1|Big|If ticked doubles the amount of ammo given, also changes the viewmodel.|nofgd=1}}{{workaround|Not in .FGD by default. Use [[Deathmatch Classic 3.0.0.3.fgd|this]] .FGD file to get this working.}} | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
Revision as of 08:04, 18 March 2025
| CItemAmmoSpikes |
item_spikes is a point entity available in
Deathmatch Classic. This entity is used to create Ammunition for the weapon_supernailgun Weapon.
Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
Flags
- Big : [1] !FGD
- If ticked doubles the amount of ammo given, also changes the viewmodel.
Workaround:Not in .FGD by default. Use this .FGD file to get this working.
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.