Kill: Difference between revisions

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(Looks like it's uppercase in code)
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{{code|kill}} is an input that removes the named entity from play, and deletes its associated [[edict]].  
{{code|Kill}} is an input that removes the named entity from play, and deletes its associated [[edict]].  
An entity's [[children]] can be killed in the same [[Source_Multiplayer_Networking#Basic_networking|tick]] by sending the {{code|KillHierarchy}} input instead, otherwise they will be killed on a subsequent tick.
An entity's [[children]] can be killed in the same [[Source_Multiplayer_Networking#Basic_networking|tick]] by sending the {{code|KillHierarchy}} input instead, otherwise they will be killed on a subsequent tick.



Revision as of 12:39, 17 March 2025

Source Engine ( input | console command )
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Kill is an input that removes the named entity from play, and deletes its associated edict. An entity's children can be killed in the same tick by sending the KillHierarchy input instead, otherwise they will be killed on a subsequent tick.

Cpp.pngCode:To kill entities via code use UTIL_Remove. This will kill the entity on the subsequent tick.
Todo: Killing entities via vscript

See also