Kill: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:


{{Codenote|To kill entities via code use {{ent|UTIL_Remove}}. This will kill the entity on the subsequent tick.}}
{{Codenote|To kill entities via code use {{ent|UTIL_Remove}}. This will kill the entity on the subsequent tick.}}
{{todo|Killing entities via [[vscript]]}}


== See also ==
== See also ==

Revision as of 12:38, 17 March 2025

Source Engine ( input | console command )
edit

Stub

This article or section is a stub. You can help by expanding it.

kill is an input that removes the named entity from play, and deletes its associated edict. An entity's children can be killed in the same tick by sending the KillHierarchy input instead, otherwise they will be killed on a subsequent tick.

Cpp.pngCode:To kill entities via code use UTIL_Remove. This will kill the entity on the subsequent tick.
Todo: Killing entities via vscript

See also