Kill: Difference between revisions
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Code:To kill entities via code use UTIL_Remove. This will kill the entity on the subsequent tick.
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{{Codenote|To kill entities via code use {{ent|UTIL_Remove}}. This will kill the entity on the subsequent tick.}} | {{Codenote|To kill entities via code use {{ent|UTIL_Remove}}. This will kill the entity on the subsequent tick.}} | ||
{{todo|Killing entities via [[vscript]]}} | |||
== See also == | == See also == |
Revision as of 12:38, 17 March 2025
kill is an input that removes the named entity from play, and deletes its associated edict. An entity's children can be killed in the same tick by sending the KillHierarchy input instead, otherwise they will be killed on a subsequent tick.

Todo: Killing entities via vscript