Info overlay transition: Difference between revisions
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(not left over in fgd) |
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[[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]] | [[File:Info_overlay_transistion_effect.png|The "Wave" effect from the info_overlay_transition.|200px|thumb|right]] | ||
{{this is a|point entity|internal=1|name=info_overlay_transition | {{this is a|point entity|internal=1|name=info_overlay_transition|since=Source 2006}} {{ | ||
This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect. | |||
{{ | {{bug|Not rendered in {{hammer++|2}}.}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 16:46, 8 March 2025
info_overlay_transition
is an internal point entity available in all Source games since
Source 2006. {{
This entity creates a scrolling texture between a displacement and a water brush, so you can create a "wave" effect.
Keyvalues
- Name (targetname) <string>
- Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.
- Material (material) <material>
- Texture to use with this overlay.
- Brush faces (sides) <sidelist>
- Brush faces on which the overlay will be applied.
- Water faces (sides2) <sidelist>
- Water brush faces on which the overlay will be applied.
- Texcoord Length Start (LengthTexcoordStart) <float>
- Texcoord Length End (LengthTexcoordEnd) <float>
- Texcoord Width Start (WidthTexcoordStart) <float>
- Texcoord Width End (WidthTexcoordEnd) <float>
- Width Land (Width1) <float>
- Width of the overlay on displacements from the coastline, in Hammer units.
- Width Water (Width2) <float>
- Width of the overlay on water from the coastline, in Hammer units.
- Show Debug (DebugDraw) <boolean>
- If set, visualizes overlay width with helper cubes, as well as coastline angles in Hammer.
- Red Cubes - Width Land
- Blue Cubes - Width Water