Valve Time: Difference between revisions
Jump to navigation
Jump to search
(Shortly) |
(links :)) |
||
| Line 7: | Line 7: | ||
|- | |- | ||
|- | |- | ||
|Shortly | |[http://forums.steampowered.com/forums/showpost.php?p=5612878&postcount=50 Shortly] | ||
| Sometime around next week (see above for Next week) | | Sometime around next week (see above for Next week) | ||
|- | |- | ||
|In the coming weeks | |[http://www.steampowered.com/Steam/Marketing/August19.2005/?l=english In the coming weeks] | ||
| At a completely undisclosed time | | At a completely undisclosed time | ||
|- | |- | ||
| Line 25: | Line 25: | ||
| Never | | Never | ||
|- | |- | ||
|We're finishing this feature up now | |[http://developer.valvesoftware.com/wiki/Gabe_FAQ#Jan_2006 We're finishing this feature up now] | ||
| We've just finished the concept and we'll start working on it in the coming weeks (See above for In the Coming Weeks) | | We've just finished the concept and we'll start working on it in the coming weeks (See above for In the Coming Weeks) | ||
|- | |- | ||
| Line 32: | Line 32: | ||
| In our next-next-next-gen engine (when everything but our tools are broke) | | In our next-next-next-gen engine (when everything but our tools are broke) | ||
|- | |- | ||
|When Team Fortress 2 ships | |[http://www.gamespot.com/pc/action/teamfortress2boa/news.html?sid=2463316 When Team Fortress 2 ships] | ||
| Coincident with the {{wiki|Rapture}} | | Coincident with the {{wiki|Rapture}} | ||
|- | |- | ||
Revision as of 15:33, 28 October 2006
| Valve Time | Actual Time |
|---|---|
| Next week | In 3 months |
| Shortly | Sometime around next week (see above for Next week) |
| In the coming weeks | At a completely undisclosed time |
| 2003 | 2004 |
| Tomorrow | At 10:00 Pacific |
| When it's done | A month or two after just to be sure |
| In the upcoming months | Never |
| We're finishing this feature up now | We've just finished the concept and we'll start working on it in the coming weeks (See above for In the Coming Weeks) |
| Until the problem is fixed with an
SDK update, use the following workaround: |
In our next-next-next-gen engine (when everything but our tools are broke) |
| When Team Fortress 2 ships | Coincident with the |
| Coming soon | When |
| Holiday season | Next year's Easter Holiday season |