JMF (Jackhammer Map Format): Difference between revisions
		
		
		
		
		
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{{stub}} {{non-valve engine|engine}}  | {{stub}} {{non-valve engine|engine}}  | ||
The '''Jackhammer Map Format''' ('''JMF''') is a binary file format used by {{jack|4}} to store map project data before being exported to [[MAP]], like [[RMF]]. Unlike RMF, JMF supports objects being part of multiple visgroups, and {{quake3|2}} patch meshes. Additionally, it can store [[path entity|paths]] in a slightly different manner, optimized for Jack's [[J.A.C.K./Path Tool|Path Tool]].  | The '''Jackhammer Map Format''' ('''JMF''') is a binary file format used by {{jack|4}} to store map project data before being exported to [[MAP]], like [[RMF]]. Unlike RMF, JMF supports objects being part of multiple visgroups, and can store {{quake3|2}} patch meshes. Additionally, it can store [[path entity|paths]] in a slightly different manner, optimized for Jack's [[J.A.C.K./Path Tool|Path Tool]].  | ||
== Structs ==  | == Structs ==  | ||
Latest revision as of 09:47, 10 February 2025
This page documents information about an engine not developed by Valve. This information is documented here because it has technical and/or historical relevance to Valve's engines.
The Jackhammer Map Format (JMF) is a binary file format used by 
 J.A.C.K. to store map project data before being exported to MAP, like RMF. Unlike RMF, JMF supports objects being part of multiple visgroups, and can store 
 Quake III patch meshes. Additionally, it can store paths in a slightly different manner, optimized for Jack's Path Tool.
Structs
See the TWHL wiki page linked below.
See also
- MAP, used by the map compilers
 - RMF, used by 
 Hammer 3.x and openable by 
 J.A.C.K. - VMF, used by 
 Hammer 4.x and openable by 
 J.A.C.K. - SMF, used by 
 Sledge 
External links
 Specification: JMF on THWL wiki- JmfFormat.cs from 
 MESS source code - sledge-formats library