Template:KV BmNewLightCookieMain: Difference between revisions
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Confirm:Deprecated.
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{{expand|margin_left=2em|title=Examples| | {{expand|margin_left=2em|title=Examples| | ||
<gallery mode=packed heights=290px> | <gallery mode=packed heights=290px> | ||
File: | File:lightcookie0.jpg |Disabled | ||
File: | File:lightcookie1.jpg |Enabled | ||
</gallery> | </gallery> | ||
}} | }} | ||
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{{KV|Texture name for TexLight|intn=texName|string|Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like {{ent|env_projectedtexture}}).}} | {{KV|Texture name for TexLight|intn=texName|string|Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like {{ent|env_projectedtexture}}).}} | ||
{{KV|.Enable Prop Only Mode|intn=bNegLight|choices|Enable Prop Only Mode. | {{KV|.Enable Prop Only Mode|intn=bNegLight|choices|Enable Prop Only Mode. | ||
*0: Disabled | *0: Disabled | ||
*1: Enabled}} | *1: Enabled | ||
{{confirm|Deprecated.}} | |||
}} |
Revision as of 05:29, 17 January 2025
- Enable Texture Light (bTexLight) <choices>
- Sets lightcookie (texture lights) state, enabled or disabled. For NewLight_Point, you need static cubemap texture. For NewLight_Spot, you can use any texture with No Mipmap and No Level Of Detail flags.
- 0: Disabled
- 1: Enabled
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Tip:Follow these steps to create your own lightcookie texture for point light.
Warning:This is one of the most expensive features, use wisely.
- Texture name for TexLight (texName) <string>
- Determines which texture will use the light source. Lightcookies are using .vtf (not .vmt) texture from files (just like env_projectedtexture).
- .Enable Prop Only Mode (bNegLight) <choices>
- Enable Prop Only Mode.
- 0: Disabled
- 1: Enabled
