Talk:Npc stalker: Difference between revisions

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(Ragdoll fixed or not?)
 
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I am curious: Episode One featured what looked like working stalkers. They attacked and could be killed, the player saw already dead stalker ragdolls, and disintegrated some using Combine energy balls, but never really got the opportunity to turn the stalker into a ragdoll. Ts2do made some edits to this article, first claiming that the code had been fixed in Episode One, but later removed ''half'' of those claims, leaving only a vague "the ''Half-Life 2'' stalker" mention. ...so: Has the Stalker ragdoll been fixed with Episode One or hasn't it? Also, has it already been fixed (through updates) in regular Half-Life 2? --[[User:Andreasen|Andreasen]] 06:42, 19 Oct 2006 (PDT)
I am curious: Episode One featured what looked like working stalkers. They attacked and could be killed, the player saw already dead stalker ragdolls, and disintegrated some using Combine energy balls, but never really got the opportunity to turn the stalker into a ragdoll. Ts2do made some edits to this article, first claiming that the code had been fixed in Episode One, but later removed ''half'' of those claims, leaving only a vague "the ''Half-Life 2'' stalker" mention. ...so: Has the Stalker ragdoll been fixed with Episode One or hasn't it? Also, has it already been fixed (through updates) in regular Half-Life 2? --[[User:Andreasen|Andreasen]] 06:42, 19 Oct 2006 (PDT)
: They've definitely got working ragdolls in Episode One - and can be used as conventional enemies. Sort of. They don't bleed when shot, and are naturally non-violent - they'll only attack the player if they see the player kill one of their kind. Which suggests they might still possess a fragment of their former humanity... &mdash;'''<font color="#10c010">Cargo Cult</font>''' <sub>([[User:Cargo Cult|info]], [[User talk:Cargo Cult|talk]])</sub> 07:08, 19 Oct 2006 (PDT)

Revision as of 07:08, 19 October 2006

I am curious: Episode One featured what looked like working stalkers. They attacked and could be killed, the player saw already dead stalker ragdolls, and disintegrated some using Combine energy balls, but never really got the opportunity to turn the stalker into a ragdoll. Ts2do made some edits to this article, first claiming that the code had been fixed in Episode One, but later removed half of those claims, leaving only a vague "the Half-Life 2 stalker" mention. ...so: Has the Stalker ragdoll been fixed with Episode One or hasn't it? Also, has it already been fixed (through updates) in regular Half-Life 2? --Andreasen 06:42, 19 Oct 2006 (PDT)

They've definitely got working ragdolls in Episode One - and can be used as conventional enemies. Sort of. They don't bleed when shot, and are naturally non-violent - they'll only attack the player if they see the player kill one of their kind. Which suggests they might still possess a fragment of their former humanity... —Cargo Cult (info, talk) 07:08, 19 Oct 2006 (PDT)