Client ragdoll: Difference between revisions
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(Created page with "{{CD|C_ClientRagdoll|base=C_BaseAnimating}} {{this is a|point entity|name=client_ragdoll}}. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.") |
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{{CD|C_ClientRagdoll|base=C_BaseAnimating}} | {{CD|C_ClientRagdoll|base=C_BaseAnimating}} | ||
{{this is a|point entity|name=client_ragdoll}} | {{this is a|point entity|name=client_ragdoll}} It is a client-side version of [[prop_ragdoll]] where [[VPhysics]] are simulated on the client's end. |
Revision as of 19:43, 31 December 2024
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C_ClientRagdoll |
client_ragdoll
is a point entity available in all Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.