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Client ragdoll: Difference between revisions

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(Created page with "{{CD|C_ClientRagdoll|base=C_BaseAnimating}} {{this is a|point entity|name=client_ragdoll}}. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.")
 
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{{CD|C_ClientRagdoll|base=C_BaseAnimating}}
{{CD|C_ClientRagdoll|base=C_BaseAnimating}}


{{this is a|point entity|name=client_ragdoll}}. It is a client-side version of [[prop_ragdoll]] where [[VPhysics]] are simulated on the client's end.
{{this is a|point entity|name=client_ragdoll}} It is a client-side version of [[prop_ragdoll]] where [[VPhysics]] are simulated on the client's end.

Revision as of 19:43, 31 December 2024

C++ Class hierarchy
C_ClientRagdoll
C_BaseAnimating
C_BaseEntity

client_ragdoll is a point entity available in all Source Source games. It is a client-side version of prop_ragdoll where VPhysics are simulated on the client's end.