Template:KV DXLevelChoice: Difference between revisions
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:* [[DirectX_Versions#DirectX_6|60 - {{KV DXLevelChoice/strings|DirectX 6}}]] ({{!fgd}} for {{mono|mindxlevel}}) | :* [[DirectX_Versions#DirectX_6|60 - {{KV DXLevelChoice/strings|DirectX 6}}]] ({{!fgd}} for {{mono|mindxlevel}}) | ||
:* [[DirectX_Versions#DirectX_7|70 - {{KV DXLevelChoice/strings|DirectX 7}}]] | :* [[DirectX_Versions#DirectX_7|70 - {{KV DXLevelChoice/strings|DirectX 7}}]] | ||
:* [[DirectX_Versions#DirectX_8.0|80 - {{KV DXLevelChoice/strings|DirectX 8}}]] ( | :* [[DirectX_Versions#DirectX_8.0|80 - {{KV DXLevelChoice/strings|DirectX 8}}]] (GeForce4 Ti & FX 5000 series) <!-- from fgd --> | ||
:* [[DirectX_Versions#DirectX_8.1|81 - {{KV DXLevelChoice/strings|DirectX 8.1}}]] (GeForce FX | :* [[DirectX_Versions#DirectX_8.1|81 - {{KV DXLevelChoice/strings|DirectX 8.1}}]] (GeForce FX 5800, 5900 & ATI 8500/9100 and 9000/9200) <!-- from fgd --> | ||
:* [[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|90 - {{KV DXLevelChoice/strings|DirectX 9 Shader Model 2}}]] | :* [[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|90 - {{KV DXLevelChoice/strings|DirectX 9 Shader Model 2}}]] | ||
:* [[OpenGL#Dxlevel_92|92 - | :* [[OpenGL#Dxlevel_92|92 - {{KV DXLevelChoice/strings|DX9_OGL}}]] (using [[ToGL]]; {{Linux}}{{MacOS}} only) {{!fgd}} | ||
:* [[DirectX_Versions#DX9_Shader_Model_3|95 - {{KV DXLevelChoice/strings|DirectX 9 Shader Model 3}}]] | :* [[DirectX_Versions#DX9_Shader_Model_3|95 - {{KV DXLevelChoice/strings|DirectX 9 Shader Model 3}}]] {{since|{{src06}}}} | ||
:* [[DirectX_Versions# | :* [[DirectX_Versions#Game_consoles_(dxlevel_97/98)|98 - {{KV DXLevelChoice/strings|DX9Xbox}}]] ({{x360}} only) {{!fgd}} | ||
}}|removed={{l4d}} | }}|removed={{l4d}} | ||
}}</onlyinclude> | }}</onlyinclude> | ||
</includeonly> | </includeonly> |
Revision as of 03:44, 26 December 2024
See also: {{KV SystemLevelChoice}}

This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Please follow the format on this subpage(s) to add translations.
- Minimum / Maximum DX Level (mindxlevel / maxdxlevel) <integer choices> (removed since
)
- The entity will not exist if the engine is running outside the given range of DirectX Versions.
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