Template:KV DXLevelChoice: Difference between revisions

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:* [[DirectX_Versions#DirectX_6|60 - {{KV DXLevelChoice/strings|DirectX 6}}]] ({{!fgd}} for {{mono|mindxlevel}})
:* [[DirectX_Versions#DirectX_6|60 - {{KV DXLevelChoice/strings|DirectX 6}}]] ({{!fgd}} for {{mono|mindxlevel}})
:* [[DirectX_Versions#DirectX_7|70 - {{KV DXLevelChoice/strings|DirectX 7}}]]
:* [[DirectX_Versions#DirectX_7|70 - {{KV DXLevelChoice/strings|DirectX 7}}]]
:* [[DirectX_Versions#DirectX_8.0|80 - {{KV DXLevelChoice/strings|DirectX 8}}]] (Geforce4 Ti 4600) <!-- from fgd -->
:* [[DirectX_Versions#DirectX_8.0|80 - {{KV DXLevelChoice/strings|DirectX 8}}]] (GeForce4 Ti & FX 5000 series) <!-- from fgd -->
:* [[DirectX_Versions#DirectX_8.1|81 - {{KV DXLevelChoice/strings|DirectX 8.1}}]] (GeForce FX 5200) <!-- from fgd -->
:* [[DirectX_Versions#DirectX_8.1|81 - {{KV DXLevelChoice/strings|DirectX 8.1}}]] (GeForce FX 5800, 5900 & ATI 8500/9100 and 9000/9200) <!-- from fgd -->
:* [[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|90 - {{KV DXLevelChoice/strings|DirectX 9 Shader Model 2}}]]
:* [[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|90 - {{KV DXLevelChoice/strings|DirectX 9 Shader Model 2}}]]
:* [[OpenGL#Dxlevel_92|92 - OpenGL equivalent to DirectX 9 Shader Model 2]] (using [[ToGL]]; {{Linux}}{{MacOS}} only) {{!fgd}}
:* [[OpenGL#Dxlevel_92|92 - {{KV DXLevelChoice/strings|DX9_OGL}}]] (using [[ToGL]]; {{Linux}}{{MacOS}} only) {{!fgd}}
:* [[DirectX_Versions#DX9_Shader_Model_3|95 - {{KV DXLevelChoice/strings|DirectX 9 Shader Model 3}}]]
:* [[DirectX_Versions#DX9_Shader_Model_3|95 - {{KV DXLevelChoice/strings|DirectX 9 Shader Model 3}}]] {{since|{{src06}}}}
:* [[DirectX_Versions#DX9Ex|98 - {{KV DXLevelChoice/strings|DX9Ex}}]] ({{x360}} only) {{!fgd}}
:* [[DirectX_Versions#Game_consoles_(dxlevel_97/98)|98 - {{KV DXLevelChoice/strings|DX9Xbox}}]] ({{x360}} only) {{!fgd}}
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Revision as of 03:44, 26 December 2024

See also:  {{KV SystemLevelChoice}}
Icon-translate.png
This template uses a strings subpage
Please follow the format on this subpage(s) to add translations.
Minimum / Maximum DX Level (mindxlevel / maxdxlevel) <integer choices> (removed since Left 4 Dead)
The entity will not exist if the engine is running outside the given range of DirectX Versions.
Choices
Warning.pngWarning:If these are used, the object may break when the user switches their DirectX settings.[missing string]