Blackmesa mp gamerules: Difference between revisions
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MyGamepedia (talk | contribs) (Created page with "{{ent not in fgd|nolink=1|because=it spawns automatically initially. Still can be used for some cases}} {{this is a|point entity|name=blackmesa_mp_gamerules|game=Black Mesa}}...") |
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{{ent not in fgd|nolink=1|because=it spawns automatically initially. Still can be used for some cases}} | {{ent not in fgd|nolink=1|because=it spawns automatically initially. Still can be used for some cases}} | ||
{{this is a|point entity|name=blackmesa_mp_gamerules|game=Black Mesa}} This entity controls deathmatch game rules. Spawns automatically with multiplayer game if {{command|mp_teamplay}} and {{command|mp_coop}} are using 0 value. Spawn via console will result countdown with round restart (without map load). If the entity is [[Kill|killed]] during the countdown, it will partially break the text display. You can use it in combination with {{ent|point_template}} when you want to restart round without map load (make sure you removed the previous entity). | {{this is a|point entity|name=blackmesa_mp_gamerules|game=Black Mesa}} This entity controls deathmatch game rules. Spawns automatically with multiplayer game if {{command|mp_teamplay}} and {{command|mp_coop}} are using 0 value. Spawn via console will result countdown with round restart (without map load). If the entity is [[Kill|killed]] during the countdown, it will partially break the text display. You can use it in combination with {{ent|point_template}} when you want to restart round without map load (make sure you removed the previous entity). | ||
Represented by class <code>CBM_MP_GameRulesProxy</code>. |
Revision as of 04:32, 18 December 2024

blackmesa_mp_gamerules
is a point entity available in Black Mesa. This entity controls deathmatch game rules. Spawns automatically with multiplayer game if mp_teamplay and mp_coop are using 0 value. Spawn via console will result countdown with round restart (without map load). If the entity is killed during the countdown, it will partially break the text display. You can use it in combination with point_template when you want to restart round without map load (make sure you removed the previous entity).
Represented by class CBM_MP_GameRulesProxy
.