Lightmap (Source 2): Difference between revisions
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Note:Lightmaps in Source 2 are 512x512 each. For example, compiling lighting at 8192 resolution compile (currently the maximum VRAD3 permits) will actually create 256 lightmaps (16x16).
Note:
Source 2 generates lightmaps for all static meshes.
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:In {{src2|4}}, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightmap resolution, which is controlled separately. | :In {{src2|4}}, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightmap resolution, which is controlled separately. | ||
{{note|Lightmaps in Source 2 are 512x512 each. For example, compiling lighting at 8192 resolution compile (currently the maximum [[VRAD3]] permits) will actually create 256 lightmaps (16x16).}} | {{note|Lightmaps in Source 2 are 512x512 each. For example, compiling lighting at 8192 resolution compile (currently the maximum [[VRAD3]] permits) will actually create 256 lightmaps (16x16).}} | ||
{{note|{{src2|4.1}} generates lightmaps for all static meshes.}} | {{note|{{src2|4.1}} generates lightmaps for all static meshes.}} |
Revision as of 17:37, 23 November 2024
- In
Source 2, individual faces can be biased, giving them priority over other faces. The actual scale is dictated by total lightmap resolution, which is controlled separately.


