Tracerbullet: Difference between revisions
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Bug:Model doesn't disappear if it hits skybox.
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{{this is a|point entity|name=tracerbullet|game=Black Mesa}} This is crossbow bolt that appears when the player shoots from [[weapon_crossbow|crossbow]]. Differs from {{ent|grenade_bolt}} in that it doesn't have the ability to ricochet, no sparks, there are also bug with player's camera (bolts literally appears in the center of the player's camera, causing them to clip through it). | {{this is a|point entity|name=tracerbullet|game=Black Mesa}} This is crossbow bolt that appears when the player shoots from [[weapon_crossbow|crossbow]]. Differs from {{ent|grenade_bolt}} in that it doesn't have the ability to ricochet, no sparks, there are also bug with player's camera (bolts literally appears in the center of the player's camera, causing them to clip through it). | ||
[[File:tracerbullet.jpg|550px|left]] | [[File:tracerbullet.jpg|550px|left]] | ||
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{{bug|Model doesn't disappear if it hits [[skybox]].|hidetested=1}} | |||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
{{varcom|start}} | {{varcom|start}} | ||
Revision as of 04:41, 23 November 2024
tracerbullet is a point entity available in
Black Mesa. This is crossbow bolt that appears when the player shoots from crossbow. Differs from grenade_bolt in that it doesn't have the ability to ricochet, no sparks, there are also bug with player's camera (bolts literally appears in the center of the player's camera, causing them to clip through it).
Dedicated Console Variables
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_crossbow_tracer_enabled | 1 | Bool | Enable tracer crossbow bolts if 1. With 0, crossbow will use grenade_bolt entity with |
| sk_crossbow_tracer_speed | 8000 | Float | Crossbow bolt speed (only for tracerbullet entity). |