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Env smoketrail: Difference between revisions

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(value 0 means it will never emit. which other games does this apply to?)
 
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{{KV|End Color|intn=endcolor|color255|Ending color of the emitted particles.}}
{{KV|End Color|intn=endcolor|color255|Ending color of the emitted particles.}}
{{KV|Emitter Life Time|intn=emittime|float|Number of seconds until the <code>env_smoketrail</code> stops emitting particles. 0 means never stop emitting particles.}}
{{KV|Emitter Life Time|intn=emittime|float|Number of seconds until the <code>env_smoketrail</code> stops emitting particles. 0 means never stop emitting particles.}}
:{{bug|A value of 0 means it will never emit particles in {{css}}.}}
:{{bug|A value of 0 means it will never emit particles in {{css}}. Only if the KV is deleted will it emit indefinitely.}}
{{KV|Minimum Random Speed|intn=minspeed|float|Minimum randomly-directed speed to use for emitted particles.}}
{{KV|Minimum Random Speed|intn=minspeed|float|Minimum randomly-directed speed to use for emitted particles.}}
{{KV|Maximum Random Speed|intn=maxspeed|float|Maximum randomly-directed speed to use for emitted particles.}}
{{KV|Maximum Random Speed|intn=maxspeed|float|Maximum randomly-directed speed to use for emitted particles.}}

Latest revision as of 15:37, 19 November 2024

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env_smoketrail with default settings in action
C++ Class hierarchy
SmokeTrail
CBaseParticleEntity
CBaseEntity
C++ smoke_trail.cpp

env_smoketrail is a point entity available in all Source Source games. It creates a smoke trail.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Sprite Opacity (opacity) <float>
Opacity of the sprites (range from 0 - 1).
Spawn Rate (spawnrate) <float>
Number of particles to emit each second.
Particle Life Time (lifetime) <float>
Number of seconds until each particle dies.
Start Color (startcolor) <color255>
Starting color of the emitted particles.
End Color (endcolor) <color255>
Ending color of the emitted particles.
Emitter Life Time (emittime) <float>
Number of seconds until the env_smoketrail stops emitting particles. 0 means never stop emitting particles.
Icon-Bug.pngBug:A value of 0 means it will never emit particles in Counter-Strike: Source. Only if the KV is deleted will it emit indefinitely.  [todo tested in ?]
Minimum Random Speed (minspeed) <float>
Minimum randomly-directed speed to use for emitted particles.
Maximum Random Speed (maxspeed) <float>
Maximum randomly-directed speed to use for emitted particles.
Minimum Directed Speed (mindirectedspeed) <float>
Minimum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
Maximum Directed Speed (maxdirectedspeed) <float>
Maximum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
Starting particle size (startsize) <float>
Starting particle size.
Ending particle size (endsize) <float>
Ending particle size.
Spawn radius (spawnradius) <float>
Distance from env_smoketrail at which particles are emitted.
Fire Sprite (firesprite) <sprite> Obsolete
Deprecated.
Not present in code. Sprite to use for fire particles.
Smoke Puff (smokesprite) <sprite> Obsolete
Deprecated.
Not present in code. Sprite to use for smoke puffs.