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Prop detail: Difference between revisions

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(Add detailOrientation values)
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==Keyvalues==
==Keyvalues==
{{KV|World model|intn=model|studio|World model to appear as. Must be [[$staticprop]] and <code>[[UnlitGeneric]]</code> (ALL skins). Maximum string length: 128.}}
{{KV|World model|intn=model|studio|World model to appear as. Must be [[$staticprop]] and <code>[[UnlitGeneric]]</code> (ALL skins). Maximum string length: 128.}}
{{KV|detailOrientation|intn=detailOrientation|int|{{todo}}}}
{{KV|detailOrientation|intn=detailOrientation|int}}
: How the sprite will react to the camera:
:* 0: It will not rotate.
:* 1: It will rotate around its origin to always face the camera head-on.
:* 2: It will rotate around its Z-axis only to face the camera.


== See also ==
== See also ==

Revision as of 10:03, 13 November 2024

prop_detail is an internal point entity available in all Source Source games. It is used to manually create a detail prop. It only supports model detail props, so is rarely used.

AltNames.pngAltNames: This entity is also tied to detail_prop.

Keyvalues

World model (model) <model path>
World model to appear as. Must be $staticprop and UnlitGeneric (ALL skins). Maximum string length: 128.
detailOrientation (detailOrientation) <integer>
How the sprite will react to the camera:
  • 0: It will not rotate.
  • 1: It will rotate around its origin to always face the camera head-on.
  • 2: It will rotate around its Z-axis only to face the camera.

See also