Skybox swapper: Difference between revisions
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Note:Due the engine difference, this entity doesn't actually work in
Mapbase
(-added class hierarchy, cleanup) |
(→Keyvalues: intn) |
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Skybox Material Name|string|The name of the skybox to change to.}} | {{KV|Skybox Material Name|intn=SkyboxName|string|The name of the skybox to change to.}} | ||
== Inputs == | == Inputs == | ||
Revision as of 05:18, 29 October 2024
| CSkyboxSwapper |
skybox_swapper is a point entity available in all
Source games since
Alien Swarm. It is also available in
Team Fortress 2 and
Mapbase.
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skybox Material Name (SkyboxName) <string>
- The name of the skybox to change to.
Inputs
- Trigger
- Triggers the skybox change.
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger."
[
SkyboxName(string) : "Skybox Material Name" : ""
input Trigger(void) : "Swap to this skybox."
]