This article's documentation is for anything that uses the Source engine. Click here for more information.

Mat picmip: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with " {{LanguageBar}} {{stub}} thumb|250px|"mat_picmip" set to 0. thumb|250px|"mat_picmip" set to 2. File:mat_picmip 4.jpg...")
 
No edit summary
Line 10: Line 10:
[[File:mat_picmip 4.jpg|thumb|250px|"mat_picmip" set to 4.]]
[[File:mat_picmip 4.jpg|thumb|250px|"mat_picmip" set to 4.]]


{{this is a|console variable|name=mat_picmip}}
{{this is a|console variable|name=mat_picmip}} Sets texture quality. Is the same as the "Texture Detail" menu. Values are {{Code|-1}} - Very High ({{TOB|1|nt=2}} only), {{Code|0}} - High, {{Code|1}} - Medium, {{Code|2}} - Low. Some games may offers value down to {{Code|-10}} (which is the highest quality possible), such as {{tf2|1}}.
 
Sets texture quality. Is the same as the "Texture Detail" menu. Values are {{Code|-1}} - Very High ({{TOB|1|nt=2}} only), {{Code|0}} - High, {{Code|1}} - Medium, {{Code|2}} - Low. Some games may offers value down to {{Code|-10}} (which is the highest quality possible), such as {{tf2|1}}.


== See also ==
== See also ==
* [[Console Command List]]
* [[Console Command List]]

Revision as of 09:27, 27 October 2024

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

"mat_picmip" set to 0.
"mat_picmip" set to 2.
"mat_picmip" set to 4.

mat_picmip is a console variable available in all Source Source games. Sets texture quality. Is the same as the "Texture Detail" menu. Values are -1 - Very High (Orange Box only), 0 - High, 1 - Medium, 2 - Low. Some games may offers value down to -10 (which is the highest quality possible), such as Team Fortress 2.

See also