Trigger: Difference between revisions
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Note:Mostly useless entity that exists most likely for debugging purposes. During spawning important method InitTrigger is not called which would normally set up its model and other collision related properties
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{{CD|CBaseTrigger|file1=triggers.cpp}} [[Category:CBaseTrigger]] | {{CD|CBaseTrigger|file1=triggers.cpp}} [[Category:CBaseTrigger]] | ||
{{this is a|brush entity|name=trigger}} It's a generic trigger [[entity]] from which all [[triggers]] inherit. | {{this is a|brush entity|name=trigger}} It's a generic trigger [[entity]] from which all [[triggers]] inherit. | ||
{{note|Mostly useless entity that exists most likely for debugging purposes. During spawning important method [https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/triggers.cpp#L324 InitTrigger] is not called which would normally set up its model and other collision related properties}} | |||
== See also == | == See also == |
Revision as of 11:57, 11 October 2024
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CBaseTrigger |
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trigger
is a brush entity available in all Source games. It's a generic trigger entity from which all triggers inherit.
