Valve Developer Community:New Help Desk: Difference between revisions

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== Saysounds playing existing .wav but NOT new ,wav==
== Saysounds playing existing .wav but NOT new .wav ==


I just took over this TF2 dedicated server from a guy who had it for 10 years, and after a week he was unreachable
I just took over this TF2 dedicated server from a guy who had it for 10 years, and after a week he was unreachable

Revision as of 10:10, 7 October 2024

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Saysounds playing existing .wav but NOT new .wav

I just took over this TF2 dedicated server from a guy who had it for 10 years, and after a week he was unreachable Saysound plugin is working perfect. Have 30 word sounds and 10 intros .wav file that play perfect when a player enters/leaves when triggered or from the text window The file spec varies ALL are 16 bit, All are .wav but bite rate varies 1411-705-352 and they all play. IT'S Only new .wav file that will not play. Running sv_pure = 0 made a new .wav file and added it to /sound file folder and updated my saysounds.cfg file and it should have played... but no......will NOT play. using "STEAM_0xxxxx" // trigger for specific STEAM ID. The new .wav sound is in the same folder as the old .wav tf/sound. Since I did not build this server is there someplace else I should be listing the file?? When wav1 is tied to my steam ID it plays when wav2 (new wav) is tied to my steam ID it does not play but the text is printed out. Have a big bash planned for Halloween and donors get a intro .wav. could use some advice Thanks