Info game event proxy: Difference between revisions
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== List of events used in Left 4 Dead 2 official maps == | == List of events used in Left 4 Dead 2 official maps == | ||
{ | {| class="standard-table sortable mw-collapsible mw-collapsed" | ||
< | ! Event | ||
! Explain description | |||
explain_gas_can_panic | |- | ||
explain_save_items | |explain_junkyard_fuel | ||
explain_return_item | |Pump fuel to start the crane...<br>Be ready to fight the horde | ||
explain_carousel_button | |- | ||
explain_train_lever | |explain_gas_can_panic | ||
explain_float | |Destroy the barricade... | ||
explain_sewer_run | |- | ||
explain_shack_button | |explain_save_items | ||
explain_gun_shop | |You may want to save some items for the return trip | ||
c1m4_scavenge_instructions | |- | ||
explain_radio | |explain_return_item | ||
gameinstructor_draw | |Deliver the cola to the gun shop owner | ||
explain_panic_button | |- | ||
explain_van_panic | |explain_carousel_button | ||
explain_pre_radio | |Turn on the power to open the gate<br>Run to the control booth to shut down the carousel | ||
strongman_bell_knocked_off | |- | ||
explain_c1m4_finale | |explain_train_lever | ||
explain_bridge | |Hit the bridge with the decoupled train car... | ||
explain_sewer_gate | |- | ||
explain_start_generator | |explain_float | ||
explain_perimeter | |Move the float | ||
explain_DLC3barrels | |- | ||
explain_scavenge_goal | |explain_sewer_run | ||
explain_coaster_stop | |Run to the saferoom!<br>Keep moving! | ||
explain_disturbance | |- | ||
explain_vehicle_arrival | |explain_shack_button | ||
explain_elevator_button | |Lower the bridge<br>Be ready to fight the horde | ||
explain_survival_radio | |- | ||
explain_DLC3lift_lever | |explain_gun_shop | ||
explain_survival_generic | |Talk to the gun shop owner | ||
explain_decon | |- | ||
explain_lighthouse_generator | |c1m4_scavenge_instructions | ||
temp_c4m3_return_to_boat | | | ||
explain_mall_alarm | |- | ||
explain_scavenge_leave_area | |explain_radio | ||
explain_drawbridge | |Summon a rescue | ||
success_checkpoint_button_used | |- | ||
explain_bridge_button | |gameinstructor_draw | ||
explain_container_drop | | | ||
explain_restart_generator | |- | ||
started_pre_radio | |explain_panic_button | ||
explain_store_alarm | |Flip the door switch... | ||
stashwhacker_game_won | |- | ||
explain_lighthouse_finale_event | |explain_van_panic | ||
explain_burger_sign | |Start the van to clear a path... | ||
explain_train_exit | |- | ||
explain_coaster | |explain_pre_radio | ||
explain_mall_window | |Answer the radio | ||
explain_c6m3_finale | |- | ||
explain_hatch_button | |strongman_bell_knocked_off | ||
explain_c3m4_radio1 | | | ||
explain_DLC3door | |- | ||
explain_container_ready | |explain_c1m4_finale | ||
explain_stage_finale_start | |You'll need to fill the car with gas | ||
explain_hotel_elevator_doors | |- | ||
explain_ferry_button | |explain_bridge | ||
explain_gates_are_open | |Close the floodgate to make a bridge... | ||
explain_DLC3radio | |- | ||
explain_DLC3howitzer | |explain_sewer_gate | ||
explain_impound_lot | |Run to the saferoom!<br>Keep moving! | ||
explain_deactivate_alarm | |- | ||
explain_store_item | |explain_start_generator | ||
explain_survival_alarm | |Start the generators to lower the bridge...<br>Be ready to fight! | ||
explain_c3m4_rescue | |- | ||
explain_lift_button | |explain_perimeter | ||
explain_survival_carousel | |Alarm will sound when perimeter is breached | ||
explain_DLC3repair_generator | |- | ||
explain_emergency_door | |explain_DLC3barrels | ||
explain_pre_drawbridge | |Shoot the barrels!<br>Be ready to fight the horde | ||
explain_decon_wait | |- | ||
waiting_checkpoint_button_used | |explain_scavenge_goal | ||
explain_stage_survival_start | |Collect gas cans and pour them into the generator... | ||
explain_church_door | |- | ||
explain_c3m4_radio2 | |explain_coaster_stop | ||
explain_DLC3generator_button | |Deactivate the ride to stop the alarm | ||
explain_gun_shop_tanker | |- | ||
explain_crane | |explain_disturbance | ||
explain_c2m4_ticketbooth | |Watch out! Some cars can set off alarms... | ||
temp_c4m1_getgas | |- | ||
explain_stage_lighting | |explain_vehicle_arrival | ||
explain_mainstreet | |Hurry to the rescue vehicle! | ||
explain_store_item_stop | |- | ||
gameinstructor_nodraw | |explain_elevator_button | ||
explain_train_boss | |Call the elevator... | ||
explain_onslaught | |- | ||
explain_carousel_destination | |explain_survival_radio | ||
|Use the radio...<br>Be ready to fight the horde | |||
|- | |||
|explain_DLC3lift_lever | |||
| | |||
|- | |||
|explain_survival_generic | |||
|Press the button...<br>Be ready to fight the horde | |||
|- | |||
|explain_decon | |||
|Release door to exit the trailer | |||
|- | |||
|explain_lighthouse_generator | |||
|Start the generator...<br>Be ready to fight the horde | |||
|- | |||
|temp_c4m3_return_to_boat | |||
|You got the fuel — Return to the boat | |||
|- | |||
|explain_mall_alarm | |||
|Deactivate the alarm on the third floor | |||
|- | |||
|explain_scavenge_leave_area | |||
|Leaving this area will start the round | |||
|- | |||
|explain_drawbridge | |||
|Press the button to lower the drawbridge | |||
|- | |||
|success_checkpoint_button_used | |||
| | |||
|- | |||
|explain_bridge_button | |||
|Press the button to raise the bridge...<br>Be ready to fight the horde | |||
|- | |||
|explain_container_drop | |||
|Run through the fallen container! | |||
|- | |||
|explain_restart_generator | |||
|One person needs to restart the generator...<br>Looks like a one way trip! | |||
|- | |||
|started_pre_radio | |||
| | |||
|- | |||
|explain_store_alarm | |||
|Open the store door... | |||
|- | |||
|stashwhacker_game_won | |||
| | |||
|- | |||
|explain_lighthouse_finale_event | |||
|You'll need to fill the generator with gas<br>Step 1: Find a gas can<br>Step 2: Bring the gas can to the generator | |||
|- | |||
|explain_burger_sign | |||
|Signal the boat with the Burger Tank sign | |||
|- | |||
|explain_train_exit | |||
|Exterminate the Tank! | |||
|- | |||
|explain_coaster | |||
|Power up the coaster to start the ride | |||
|- | |||
|explain_mall_window | |||
|Shoot out the store window | |||
|- | |||
|explain_c6m3_finale | |||
|You'll need to fill the generator with gas<br>Step 1: Find a gas can<br>Step 2: Bring the gas can to the generator | |||
|- | |||
|explain_hatch_button | |||
|Open the hatch<br>Be ready to fight the horde | |||
|- | |||
|explain_c3m4_radio1 | |||
|Call for a boat rescue | |||
|- | |||
|explain_DLC3door | |||
|Open the door.<br>Be ready to fight the horde | |||
|- | |||
|explain_container_ready | |||
|Use the lever to release the container! | |||
|- | |||
|explain_stage_finale_start | |||
|Begin the rock concert to signal the chopper | |||
|- | |||
|explain_hotel_elevator_doors | |||
|Pry open the doors to escape... | |||
|- | |||
|explain_ferry_button | |||
|Call the ferry<br>Be ready to fight the horde | |||
|- | |||
|explain_gates_are_open | |||
|The gates are open, run for the safe room! | |||
|- | |||
|explain_DLC3radio | |||
|Call the helicopter. | |||
|- | |||
|explain_DLC3howitzer | |||
|Fire the Howitzer.<br>Be ready to fight the horde | |||
|- | |||
|explain_impound_lot | |||
|Watch your fire! Car alarms everywhere! | |||
|- | |||
|explain_deactivate_alarm | |||
|Deactivate the alarm to open the exit doors | |||
|- | |||
|explain_store_item | |||
|Retrieve the cola inside the store | |||
|- | |||
|explain_survival_alarm | |||
|Activate the alarm...<br>Be ready to fight the horde | |||
|- | |||
|explain_c3m4_rescue | |||
|The rescue boat has arrived, get on board! | |||
|- | |||
|explain_lift_button | |||
|Start the lift... | |||
|- | |||
|explain_survival_carousel | |||
|Turn on the power to open the gate<br>Be ready to fight the horde | |||
|- | |||
|explain_DLC3repair_generator | |||
| | |||
|- | |||
|explain_emergency_door | |||
|Open the emergency door... | |||
|- | |||
|explain_pre_drawbridge | |||
|Use the radio to call for help | |||
|- | |||
|explain_decon_wait | |||
|Close the door when everyone is in the trailer | |||
|- | |||
|waiting_checkpoint_button_used | |||
|Wait for everyone to be ready first | |||
|- | |||
|explain_stage_survival_start | |||
|Begin the rock concert... | |||
|- | |||
|explain_church_door | |||
|Tell him to let you in the safe room... | |||
|- | |||
|explain_c3m4_radio2 | |||
|Respond to Virgil | |||
|- | |||
|explain_DLC3generator_button | |||
| | |||
|- | |||
|explain_gun_shop_tanker | |||
|Whitaker will destroy this tanker and clear the path | |||
|- | |||
|explain_crane | |||
|Use the lever to lower the crane... | |||
|- | |||
|explain_c2m4_ticketbooth | |||
|Press the button to open the gates | |||
|- | |||
|temp_c4m1_getgas | |||
|Go get fuel and return to the boat | |||
|- | |||
|explain_stage_lighting | |||
|Prepare the stage lighting | |||
|- | |||
|explain_mainstreet | |||
|Lower the forklift to make a ramp... | |||
|- | |||
|explain_store_item_stop | |||
| | |||
|- | |||
|gameinstructor_nodraw | |||
| | |||
|- | |||
|explain_train_boss | |||
|Open the train car door...<br>Be ready to fight the Tank! | |||
|- | |||
|explain_onslaught | |||
|Fight your way to the safe room! | |||
|- | |||
|explain_carousel_destination | |||
|Shut down the carousel | |||
|} | |||
== See also == | == See also == |
Revision as of 12:04, 4 October 2024
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CInfoGameEventProxy |
info_game_event_proxy
is a point entity available in all Source games since
Left 4 Dead.
It is an entity that triggers a game event (for example show a hint).

save/game_instructor_counts.txt
file which is found in the Left 4 Dead save folder. After a certain threshold, certain tips will no longer show up, possibly depending on how many success entries. If you want hints to begin showing up again, open your game_instructor_counts.txt file and delete the corresponding thread, or load up the game and enter gameinstructor_reset_counts in the console(the latter will reset all of the instructor lessons.)Keyvalues
- Event Name (event_name) <string>
- The event to trigger by name from modevents.res
- Range (in feet) (range) <float>
- Distance that the player must be before the event is generated.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
- Automatically detect visibility : [1]
Inputs
- GenerateGameEvent
- Generate the event on input. (This entity is sent as the SUBJECT)
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
List of events used in Left 4 Dead 2 official maps
Event | Explain description |
---|---|
explain_junkyard_fuel | Pump fuel to start the crane... Be ready to fight the horde |
explain_gas_can_panic | Destroy the barricade... |
explain_save_items | You may want to save some items for the return trip |
explain_return_item | Deliver the cola to the gun shop owner |
explain_carousel_button | Turn on the power to open the gate Run to the control booth to shut down the carousel |
explain_train_lever | Hit the bridge with the decoupled train car... |
explain_float | Move the float |
explain_sewer_run | Run to the saferoom! Keep moving! |
explain_shack_button | Lower the bridge Be ready to fight the horde |
explain_gun_shop | Talk to the gun shop owner |
c1m4_scavenge_instructions | |
explain_radio | Summon a rescue |
gameinstructor_draw | |
explain_panic_button | Flip the door switch... |
explain_van_panic | Start the van to clear a path... |
explain_pre_radio | Answer the radio |
strongman_bell_knocked_off | |
explain_c1m4_finale | You'll need to fill the car with gas |
explain_bridge | Close the floodgate to make a bridge... |
explain_sewer_gate | Run to the saferoom! Keep moving! |
explain_start_generator | Start the generators to lower the bridge... Be ready to fight! |
explain_perimeter | Alarm will sound when perimeter is breached |
explain_DLC3barrels | Shoot the barrels! Be ready to fight the horde |
explain_scavenge_goal | Collect gas cans and pour them into the generator... |
explain_coaster_stop | Deactivate the ride to stop the alarm |
explain_disturbance | Watch out! Some cars can set off alarms... |
explain_vehicle_arrival | Hurry to the rescue vehicle! |
explain_elevator_button | Call the elevator... |
explain_survival_radio | Use the radio... Be ready to fight the horde |
explain_DLC3lift_lever | |
explain_survival_generic | Press the button... Be ready to fight the horde |
explain_decon | Release door to exit the trailer |
explain_lighthouse_generator | Start the generator... Be ready to fight the horde |
temp_c4m3_return_to_boat | You got the fuel — Return to the boat |
explain_mall_alarm | Deactivate the alarm on the third floor |
explain_scavenge_leave_area | Leaving this area will start the round |
explain_drawbridge | Press the button to lower the drawbridge |
success_checkpoint_button_used | |
explain_bridge_button | Press the button to raise the bridge... Be ready to fight the horde |
explain_container_drop | Run through the fallen container! |
explain_restart_generator | One person needs to restart the generator... Looks like a one way trip! |
started_pre_radio | |
explain_store_alarm | Open the store door... |
stashwhacker_game_won | |
explain_lighthouse_finale_event | You'll need to fill the generator with gas Step 1: Find a gas can Step 2: Bring the gas can to the generator |
explain_burger_sign | Signal the boat with the Burger Tank sign |
explain_train_exit | Exterminate the Tank! |
explain_coaster | Power up the coaster to start the ride |
explain_mall_window | Shoot out the store window |
explain_c6m3_finale | You'll need to fill the generator with gas Step 1: Find a gas can Step 2: Bring the gas can to the generator |
explain_hatch_button | Open the hatch Be ready to fight the horde |
explain_c3m4_radio1 | Call for a boat rescue |
explain_DLC3door | Open the door. Be ready to fight the horde |
explain_container_ready | Use the lever to release the container! |
explain_stage_finale_start | Begin the rock concert to signal the chopper |
explain_hotel_elevator_doors | Pry open the doors to escape... |
explain_ferry_button | Call the ferry Be ready to fight the horde |
explain_gates_are_open | The gates are open, run for the safe room! |
explain_DLC3radio | Call the helicopter. |
explain_DLC3howitzer | Fire the Howitzer. Be ready to fight the horde |
explain_impound_lot | Watch your fire! Car alarms everywhere! |
explain_deactivate_alarm | Deactivate the alarm to open the exit doors |
explain_store_item | Retrieve the cola inside the store |
explain_survival_alarm | Activate the alarm... Be ready to fight the horde |
explain_c3m4_rescue | The rescue boat has arrived, get on board! |
explain_lift_button | Start the lift... |
explain_survival_carousel | Turn on the power to open the gate Be ready to fight the horde |
explain_DLC3repair_generator | |
explain_emergency_door | Open the emergency door... |
explain_pre_drawbridge | Use the radio to call for help |
explain_decon_wait | Close the door when everyone is in the trailer |
waiting_checkpoint_button_used | Wait for everyone to be ready first |
explain_stage_survival_start | Begin the rock concert... |
explain_church_door | Tell him to let you in the safe room... |
explain_c3m4_radio2 | Respond to Virgil |
explain_DLC3generator_button | |
explain_gun_shop_tanker | Whitaker will destroy this tanker and clear the path |
explain_crane | Use the lever to lower the crane... |
explain_c2m4_ticketbooth | Press the button to open the gates |
temp_c4m1_getgas | Go get fuel and return to the boat |
explain_stage_lighting | Prepare the stage lighting |
explain_mainstreet | Lower the forklift to make a ramp... |
explain_store_item_stop | |
gameinstructor_nodraw | |
explain_train_boss | Open the train car door... Be ready to fight the Tank! |
explain_onslaught | Fight your way to the safe room! |
explain_carousel_destination | Shut down the carousel |