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Info no dynamic shadow: Difference between revisions

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(not really fit for bug notice)
(example)
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{{this is a|point entity|internal=1|name=info_no_dynamic_shadow}}
[[File:Info no dynamic shadow example.jpg|thumb|Example of the issue. Brush side on the left side uses info_no_dynamic_shadow fix.]]
{{This is a|point entity|internal=1|name=info_no_dynamic_shadow}}


It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.
It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.
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== Keyvalues ==
== Keyvalues ==
{{KV|Brush faces|intn=sides|sidelist|List of brush sides that shouldn't receive dynamic shadows.}}
{{KV|Brush faces|intn=sides|sidelist|List of brush sides that shouldn't receive dynamic shadows.}}


== See also ==  
== See also ==  
[[shadow_control]]
{{ent|shadow_control}}


[[Category:Lighting]]
[[Category:Lighting]]

Revision as of 11:43, 3 October 2024

Example of the issue. Brush side on the left side uses info_no_dynamic_shadow fix.

info_no_dynamic_shadow is an internal point entity available in all Source Source games.

It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Note.pngNote:This entire entity class is a hack to mask shadows appearing on the wrong side of walls.
Note.pngNote:This is an internal entity. When the map is compiled by VBSP, it is processed and then removed; it does not exist when the map is running.

Keyvalues

Brush faces (sides) <sidelist>
List of brush sides that shouldn't receive dynamic shadows.


See also

shadow_control