Info no dynamic shadow: Difference between revisions
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Note:This entire entity class is a hack to mask shadows appearing on the wrong side of walls.
Note:This is an internal entity. When the map is compiled by VBSP, it is processed and then removed; it does not exist when the map is running.
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It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies. | It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies. | ||
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{{ | {{note|This entire entity class is a hack to mask shadows appearing on the wrong side of walls.}} | ||
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== Keyvalues == | == Keyvalues == |
Revision as of 11:39, 3 October 2024
info_no_dynamic_shadow
is an internal point entity available in all Source games.
It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.


Keyvalues
- Brush faces (sides) <sidelist>
- List of brush sides that shouldn't receive dynamic shadows.