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Info no dynamic shadow: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(not really fit for bug notice)
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It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.
It is used to mark surfaces that shouldn't receive [[Lighting#Dynamic_shadows|dynamic shadows]]. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.
{{bug|since=|This entire entity class is a hack to mask shadows appearing on the wrong side of walls.}}
{{intent}}
{{note|This entire entity class is a hack to mask shadows appearing on the wrong side of walls.}}
{{internal entity note}}


== Keyvalues ==
== Keyvalues ==

Revision as of 11:39, 3 October 2024

info_no_dynamic_shadow is an internal point entity available in all Source Source games.

It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Note.pngNote:This entire entity class is a hack to mask shadows appearing on the wrong side of walls.
Note.pngNote:This is an internal entity. When the map is compiled by VBSP, it is processed and then removed; it does not exist when the map is running.

Keyvalues

Brush faces (sides) <sidelist>
List of brush sides that shouldn't receive dynamic shadows.

See also

shadow_control