Lazy brush entities: Difference between revisions
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* {{ent|script_trigger_hurt}} - marks nav areas as DAMAGING based on AABB | * {{ent|script_trigger_hurt}} - marks nav areas as DAMAGING based on AABB | ||
* {{ent|trigger_hurt_ghost}} - marks nav areas as DAMAGING based on AABB | * {{ent|trigger_hurt_ghost}} - marks nav areas as DAMAGING based on AABB | ||
* {{ent|trigger_soundscape}} - dead players or spectators can touch this trigger which is determined by AABB, while living players use brush model | |||
== Example == | == Example == | ||
Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model | Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model | ||
[[File:Fogvolume aabbissue.jpg|center|frame]] | [[File:Fogvolume aabbissue.jpg|center|frame]] |
Revision as of 17:06, 1 October 2024
Certain brush entities apply its effects based on absolute bounding box (AABB) of its brush model instead of brush model itself.
List of lazy brush entities
- fog_volume
- func_block_charge
- func_nav_blocker
- func_nav_avoidance_obstacle
- script_nav_blocker - not a brush entity but same behaviour
- func_detail_blocker
- Internal entities
Semi lazy entities
- prop_physics - marks nav areas as OBSTRUCTED based on AABB
- trigger_hurt - marks nav areas as DAMAGING based on AABB
- script_trigger_hurt - marks nav areas as DAMAGING based on AABB
- trigger_hurt_ghost - marks nav areas as DAMAGING based on AABB
- trigger_soundscape - dead players or spectators can touch this trigger which is determined by AABB, while living players use brush model
Example
Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model