Lazy brush entities: Difference between revisions

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* {{ent|script_trigger_hurt}} - marks nav areas as DAMAGING based on AABB
* {{ent|script_trigger_hurt}} - marks nav areas as DAMAGING based on AABB
* {{ent|trigger_hurt_ghost}} - marks nav areas as DAMAGING based on AABB
* {{ent|trigger_hurt_ghost}} - marks nav areas as DAMAGING based on AABB
* {{ent|trigger_soundscape}} - dead players or spectators can touch this trigger which is determined by AABB, while living players use brush model


== Example ==
== Example ==
Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model
Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model
[[File:Fogvolume aabbissue.jpg|center|frame]]
[[File:Fogvolume aabbissue.jpg|center|frame]]

Revision as of 17:06, 1 October 2024

Certain brush entities apply its effects based on absolute bounding box (AABB) of its brush model instead of brush model itself.

List of lazy brush entities

Internal entities

Semi lazy entities

Example

Example on fog_volume. Green box is AABB and that's the effective area of fog_volume instead of the brush model

Fogvolume aabbissue.jpg