Ai goal throw prop: Difference between revisions
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MyGamepedia (talk | contribs) (Created page with "{{obsolete|entity=1|}} {{this is a|point entity|name=ai_goal_throw_prop|sprite=ai_goal_standoff.png|game=Black Mesa}} Initially, this entity should disable/enable prop throwin...") |
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{{back | Black Mesa Level Creation}} | {{back | Black Mesa Level Creation}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Actor(s) to affect|intn=actor|target_name_or_class|Entity name or [[classname]] (works only with {{ent|npc_alien_controller}}) to affect.}} | {{KV|Actor(s) to affect|intn=actor|target_name_or_class|Entity name or [[classname]] (works only with {{ent|npc_alien_controller}}) to affect.}} | ||
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{{KV|Physics Prop Name|intn=propname|string|Name of the physics prop to throw.}} | {{KV|Physics Prop Name|intn=propname|string|Name of the physics prop to throw.}} | ||
==Inputs== | == Inputs == | ||
{{ | {{I|Activate|param=void|Begin contesting position.}} | ||
{{ | {{I|Deactivate|param=void|Cease contesting position.}} | ||
Revision as of 10:09, 26 September 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

ai_goal_throw_prop
is a point entity available in Black Mesa. Initially, this entity should disable/enable prop throwing for npc_alien_controller. However, this entity doesn't work in any public version of the game (the mod version as well). Besides this, you can control the throwing mechanic via inputs and outputs from npc_xontroller and npc_alien_controller. Used once in
bm_c3a2i
and does nothing.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Actor(s) to affect (actor) <target_name_or_class>
- Entity name or classname (works only with npc_alien_controller) to affect.
- Search Type (searchtype) <choices>
- How to search for the entities using the targetname.
- 0: Entity Name
- 1: Classname
- Start Active (startactive) <choices>
- How to search for the entities using the targetname.
- 0: No
- 1: Yes
- Physics Prop Name (propname) <string>
- Name of the physics prop to throw.
Inputs
- Activate <void>
- Begin contesting position.
- Deactivate <void>
- Cease contesting position.