Logic parent: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
==Flags== | ==Flags== | ||
{{ | {{fl|1|Remove on fire|Removes this entity when <code>OnFired</code> output is fired.}} | ||
{{ | {{fl|2|Teleport child to parent|Teleports child to parent [[origin]]. If unchecked, child will save initial position.}} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|ParentEntities|param=string|Sets specified parent for specified object. Can't set [[attachment]] point. The syntax is: ''ParentName ChildName''.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnFired|param=void|Fired when <code>ParentEntities</code> is successfully fired.}} | ||
Revision as of 17:16, 25 September 2024

logic_parent is a point entity available in
Black Mesa. This entity sets specified parent of specified entity via ParentEntities output. This entity also can teleport child to parent. Doesn't replace SetParent input, may be useful in some cases (for example when you need to know, if a child has a parent or not).
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Remove on fire : [1]
- Removes this entity when
OnFiredoutput is fired.
- Teleport child to parent : [2]
- Teleports child to parent origin. If unchecked, child will save initial position.
Inputs
- ParentEntities <string>
- Sets specified parent for specified object. Can't set attachment point. The syntax is: ParentName ChildName.
Outputs
- OnFired <void>
- Fired when
ParentEntitiesis successfully fired.