Point intermission: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(-added class hierarchy, cleanup)
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{{CD|CTFIntermission|nolink=1|file1=entity_intermission.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=point_intermission}}. It is used to end a match and trigger an intermission.
{{this is a|point entity|game=Team Fortress 2|name=point_intermission}}. It is used to end a match and trigger an intermission.
{{todo|what's an intermission?? what does this even do??}}
{{todo|what's an intermission?? what does this even do??}}


== Keyvalues ==
== Keyvalues ==
{{KV BaseEntity}}
{{KV Targetname}}


== Inputs ==
== Inputs ==
{{IO|Activate|Activate. Causes the game to end and the intermission to begin.}}
{{I|Activate|Activate. Causes the game to end and the intermission to begin.}}
{{I BaseEntity}}
 
== Outputs ==
{{O BaseEntity}}

Revision as of 15:14, 25 September 2024

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C++ Class hierarchy
CTFIntermission
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ entity_intermission.cpp

point_intermission is a point entity available in Team Fortress 2 Team Fortress 2.. It is used to end a match and trigger an intermission.

Todo: what's an intermission?? what does this even do??

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Activate. Causes the game to end and the intermission to begin.