Point intermission: Difference between revisions
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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{CD|CTFIntermission|nolink=1|file1=entity_intermission.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=point_intermission}}. It is used to end a match and trigger an intermission. | {{this is a|point entity|game=Team Fortress 2|name=point_intermission}}. It is used to end a match and trigger an intermission. | ||
{{todo|what's an intermission?? what does this even do??}} | {{todo|what's an intermission?? what does this even do??}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Activate|Activate. Causes the game to end and the intermission to begin.}} | ||
Revision as of 15:14, 25 September 2024


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CTFIntermission |
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point_intermission
is a point entity available in Team Fortress 2.. It is used to end a match and trigger an intermission.
Todo: what's an intermission?? what does this even do??
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Activate. Causes the game to end and the intermission to begin.