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Func traincontrols: Difference between revisions

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== KeyValues ==
== KeyValues ==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Target|targetname|intn=target|Needs some {{ent|func_tracktrain}} as target{{confirm}}}}
{{KV|Train Name|target_destination|intn=target|The target {{ent|func_tracktrain}} to control when the player uses these controls}}


== See Also ==
== See Also ==
* {{ent|func_tracktrain}}
* {{ent|func_tracktrain}}

Revision as of 13:17, 25 September 2024

C++ Class hierarchy
CFuncTrainControls
CBaseEntity
C++ trains.cpp

func_traincontrols is a brush entity available in all Source Source games. When +used by the player, this entity gives control over the movement of a train using the player's movement keys.

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Train Name (target) <targetname>
The target func_tracktrain to control when the player uses these controls

See Also