Env firesource: Difference between revisions
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[[File:env_firesource.png|left|link=]] | |||
{{CD|CEnvFireSource|file1=fire.cpp}} | |||
{{This is a|point entity|name=env_firesource}} It provides heat to all nearby {{ent|env_fire}} entities. | |||
{{clr}} | {{clr}} | ||
==Keyvalues== | == Keyvalues == | ||
{{KV|Radius | {{KV Targetname}} | ||
{{KV|Intensity / Damage | {{KV|Radius|intn=fireradius|float|The radius around this entity in which to provide heat.}} | ||
{{KV|Intensity / Damage|intn=firedamage|float|Amount of heat "damage" to apply to <code>env_fire</code>s within the '''Radius'''.}} | |||
==Flags== | ==Flags== | ||
{{fl|1|Start On}} | {{fl|1|Start On}} | ||
==Inputs== | == Inputs == | ||
{{ | {{I|Enable|Enable fire source.}} | ||
{{ | {{I|Disable|Disable fire source.}} | ||
Latest revision as of 13:05, 25 September 2024

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CEnvFireSource |
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env_firesource
is a point entity available in all Source games. It provides heat to all nearby env_fire entities.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Radius (fireradius) <float>
- The radius around this entity in which to provide heat.
- Intensity / Damage (firedamage) <float>
- Amount of heat "damage" to apply to
env_fire
s within the Radius.
Flags
- Start On : [1]
Inputs
- Enable
- Enable fire source.
- Disable
- Disable fire source.