Func pushable (Source): Difference between revisions
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Note:This entity can be pushed with 
)
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All
Confirm:Keyvalues size and buoyancy which are in goldsrc don't seem to be present here
SirYodaJedi (talk | contribs) m (→Flags) |
SirYodaJedi (talk | contribs) mNo edit summary |
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{{obsolete}} | {{obsolete}} | ||
{{CD|CPushable|base=CBreakable|file1=func_break.cpp}} | {{CD|CPushable|base=CBreakable|file1=func_break.cpp}} | ||
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in | {{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hls|4}}. | ||
{{note|This entity can be pushed with {{code|[[+use]]}} and this entity can't be rotated at runtime. {{only|{{hls}}{{hldms}}}}}} | {{note|This entity can be pushed with {{code|[[+use]]}} and this entity can't be rotated at runtime. {{only|{{hls}}{{hldms}}}}}} | ||
Revision as of 06:07, 22 September 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CPushable |
func_pushable is a brush entity available in all
Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life: Source.
+use and this entity can't be rotated at runtime. (only in Keyvalues / Inputs / Outputs are same as func_breakable.Flags
- Is breakable : [128]