Func pushable (Source): Difference between revisions
		
		
		
		
		
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Note:This entity can be pushed with 
)
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All 
 Confirm:Keyvalues size and buoyancy which are in goldsrc don't seem to be present here
		
	
 (The entity is pushable without +use in HL:S. It's not necessary that it's axially aligned. I made a map with it not axially aligned but it still can't be rotated.)  | 
				 (Added that +use can be used to push it but only in HL:S and HLDM:S as it doesn't work in Half-Life 2. The flag 256 only works in HL:S and HLDM:S due to this)  | 
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{{CD|CPushable|base=CBreakable|file1=func_break.cpp}}  | {{CD|CPushable|base=CBreakable|file1=func_break.cpp}}  | ||
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hl|4}} and {{hls|4}}.    | {{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to {{ent|func_physbox}}. It is used in {{hl|4}} and {{hls|4}}.    | ||
{{note|This entity can't be rotated at runtime   | {{note|This entity can be pushed with {{code|[[+use]]}} and this entity can't be rotated at runtime. {{only|{{hls}}{{hldms}}}}}}  | ||
{{Brush rendering note}}  | {{Brush rendering note}}  | ||
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== Flags ==  | == Flags ==  | ||
{{fl|128|Is breakable}}  | {{fl|128|Is breakable}}  | ||
{{fl|256|Prevent +use push|  | {{fl|256|Prevent {{code|+use}} push|{{only|{{hls}}{{hldms}}}}}}  | ||
== See Also ==  | == See Also ==  | ||
* {{ent|func_physbox}}  | * {{ent|func_physbox}}  | ||
Revision as of 20:09, 21 September 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CPushable | 
func_pushable  is a   brush entity  available in all 
 Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in 
 Half-Life and 
 Half-Life: Source. 
+use and this entity can't be rotated at runtime. (only in Keyvalues / Inputs / Outputs are same as func_breakable.Flags
- Is breakable : [128]