User:GuestSneezePlayz/Vortex Engine: Difference between revisions
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=== Vortex Engine === | === Vortex Engine === | ||
The Vortex Engine is a community- | The Vortex Engine is a community-driven adaptation of the Source SDK 2013, built on top of the Enhanced Source framework. It introduces a range of new features, enhancing both visual and functional aspects of the engine. | ||
==== Features ==== | ==== Features ==== | ||
* | ===== Visuals ===== | ||
* RTT Lighting | |||
* Deferred Lighting | |||
* Improved DirectX 9.0c shaders | |||
===== Engine ===== | |||
* Mounting Support (for mounting games such as {{Team Fortress 2|4|nt=0}} {{Black Mesa|3.2}} {{jbmod|4}} and other {{Source|4|nt=3}} based games and mods) | |||
* Singleplayer support (Singleplayer support in the multiplayer branch) | |||
* Native {{FreeBSD|3.2}} support | |||
* Native {{Linux|3.2}} support | |||
* {{Lua|4|nt=4}} support | |||
* Visual Studio 2010,2012,2013,2019 and 2022 Support | |||
===== Weapons ===== | |||
* Physics Gun (Not from the beta) | |||
* Portal Gun |
Revision as of 03:45, 20 September 2024
Vortex Engine
The Vortex Engine is a community-driven adaptation of the Source SDK 2013, built on top of the Enhanced Source framework. It introduces a range of new features, enhancing both visual and functional aspects of the engine.
Features
Visuals
- RTT Lighting
- Deferred Lighting
- Improved DirectX 9.0c shaders
Engine
- Mounting Support (for mounting games such as
TF2 Black Mesa
JBMod and other
Source 1 based games and mods)
- Singleplayer support (Singleplayer support in the multiplayer branch)
- Native FreeBSD support
- Native Linux support
Lua support
- Visual Studio 2010,2012,2013,2019 and 2022 Support
Weapons
- Physics Gun (Not from the beta)
- Portal Gun