Light surface (GoldSrc): Difference between revisions
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{{Hl1 kv targetname}} | {{Hl1 kv targetname}} | ||
{{Hl1 kv light}} | {{Hl1 kv light}} | ||
{{Hl1 kv zhlt light source}} | {{Hl1 kv zhlt light source|light_surface=1}} | ||
== Flags == | == Flags == | ||
{{fl|1|Start off}} | {{fl|1|Start off}} | ||
Revision as of 05:57, 19 September 2024
light_surface is an internal point entity available in
VHLT. It is used to create a texlight that can be toggled or animated like a regular light entity, and is converted to light or light_spot after HLRAD is done compiling.
Keyvalues
Todo: fill out specific keys
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Light:
- Color + Brightness (_light) <color255 + int>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
Note:Negative brightness will suck out the amount of lighting that the equivalent positive brightness would cast.
- Appearance (lightstyle) (style) <choices>
- Various lightstyle presets. Cannot be used on named lights.
Lightstyle presets (epilepsy warning) Literal Value Description Sequence Preview 0 Normal m
10 Fluorescent flicker mmamammmmammamamaaamammma
2 Slow, strong pulse abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba
11 Slow pulse, noblack abcdefghijklmnopqrrqponmlkjihgfedcba
5 Gentle pulse jklmnopqrstuvwxyzyxwvutsrqponmlkj
1 Flicker A mmnmmommommnonmmonqnmmo
6 Flicker B nmonqnmomnmomomno
3 Candle A mmmmmaaaaammmmmaaaaaabcdefgabcdefg
7 Candle B mmmaaaabcdefgmmmmaaaammmaamm
8 Candle C mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa
4 Fast strobe mamamamamama
9 Slow strobe aaaaaaaazzzzzzzz
12 Underwater light mutation mmnnmmnnnmmnn
63 Testing (Off) !FGD a
- Custom Appearance (pattern) <string>
- A string of english letters, like a sequence of piano keys, that define a pattern of brightness. a is 0%, m is 100%, and z is 200%. Updates at 10 Hz. Requires light to have a targetname.
ZHLT light source:
- 0 : Default
- 1 : Inverse Linear
- 2 : Inverse Square
Flags
- Start off : [1]