Id Tech 2: Difference between revisions
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(Added Quake 2 source code links, added id Tech 3 as successor.) |
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|nextengine = {{Gldsrc|2}}<br>{{idtech3|2}} | |nextengine = {{Gldsrc|2}}<br>{{idtech3|2}} | ||
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{{todo|Mention {{fte|4}}, a notable fork of the Quake I engine. See [[Quake#Source ports]] for more info.}} | {{todo|Mention {{fte|4}}, a notable fork of the Quake I engine in relation to Valve's engines. See [[Quake#Source ports]] for more info.}} | ||
{{Non-valve engine|engine}} | {{Non-valve engine|engine}} | ||
Revision as of 19:08, 18 September 2024
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id Tech 2
Developer(s)
id Software
Release date(s)
21 December 1999 (Source code release)
Platform(s)
License
Todo: Mention
FTE, a notable fork of the Quake I engine in relation to Valve's engines. See Quake#Source ports for more info.


This page documents information about an engine not developed by Valve. This information is documented here because it has technical and/or historical relevance to Valve's engines.
id Tech 2, also known as Quake engine, is an engine created by
id Software for
Quake, and later modified for
Quake II. It was used as the foundation for
GoldSrc and all subsequent
Valve engines.
id Tech 2 consists of the following two "branches":
- The
Quake Engine, developed for Quake and used by several other games
- The
Quake II Engine, developed for Quake II and used by several other games
Both id Tech 2 engines were later made open-source under the GNU GPL 2.0 (or later) license.