This article relates to the game "Half-Life 2". Click here for more information.

Info target helicopter crash: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
No edit summary
 
Line 1: Line 1:
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{HL2 topicon}}
{{LanguageBar}} {{HL2 topicon}}
{{lang}}{{this is a|point entity|sprite=info_target.png|name=info_target_helicopter_crash|game=Half-Life 2|game1=Half-Life 2: Episode One|game2=Half-Life 2: Episode Two|game3=Half-Life 2: Deathmatch}} When an {{ent|npc_helicopter}} is killed, it will attempt to crash at this point.
{{CD|CPointEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/hl2/npc_attackchopper.cpp#L187 npc_attackchopper.cpp]|nolink=1}}
{{This is a|point entity|sprite=info_target.png|name=info_target_helicopter_crash|game=Half-Life 2 series|game1=Portal|game2=Alien Swarm}} When an {{ent|npc_helicopter}} is killed, it will attempt to crash at this point.


{{code class|CPointEntity|npc_attackchopper.cpp}}
{{clr}}


==Keyvalues==
==Keyvalues==
{{KV BaseEntity|base=1}}
{{KV Targetname}}
 
==Inputs==
{{I BaseEntity|base=1|prel4d=1}}
 
==Outputs==
{{O BaseEntity}}


==See also==
==See also==
*{{ent|info_target_gunshipcrash}}, an {{ent|npc_combinegunship}} counterpart.
*{{ent|info_target_gunshipcrash}}, an {{ent|npc_combinegunship}} counterpart.

Latest revision as of 06:14, 17 September 2024

English (en)Translate (Translate)
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ npc_attackchopper.cpp
Info target.png

info_target_helicopter_crash is a point entity available in Half-Life 2 series Half-Life 2 series, Portal Portal, and Alien Swarm Alien Swarm. When an npc_helicopter is killed, it will attempt to crash at this point.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also