Trigger tonemap: Difference between revisions
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Note:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in the engine.
Note:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has
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== Keyvalues == | == Keyvalues == | ||
{{KV|Tonemap Name|intn=TonemapName|target_destination|The name of the tonemap controller entity associated with this trigger.}} | {{KV|Tonemap Name|intn=TonemapName|target_destination|The name of the tonemap controller entity associated with this trigger.}} | ||
== See Also == | |||
* {{ent|env_tonemap_controller}} | |||
[[Category:Lighting]] | [[Category:Lighting]] |
Revision as of 09:42, 16 September 2024
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CTonemapTrigger |
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trigger_tonemap
is a brush entity available in all Source games since
Left 4 Dead.
Changes tonemap controllers for players touching the trigger.


Targetname
listed as a base, so they're not listed in the FGD, but can still be added via turning off SmartEdit.Keyvalues
- Tonemap Name (TonemapName) <targetname>
- The name of the tonemap controller entity associated with this trigger.