Func recharge: Difference between revisions
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(Inserted the dedicated console variables.) |
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{{in game|brush}} {{game|HL2}} | {{in game|brush}} {{game|HL2}} | ||
{{in code|class=class_c_recharge.html CRecharge|file=func__recharge_8cpp-source.html hl2_dll\func_recharge.cpp}} | {{in code|class=class_c_recharge.html CRecharge|file=func__recharge_8cpp-source.html hl2_dll\func_recharge.cpp}} | ||
==Dedicated Console Variables== | |||
* '''sk_suitcharger''' (Default: 75) | |||
: <?> ??? | |||
* '''sk_suitcharger_citadel''' (Default: 500) | |||
: <?> ??? | |||
* '''sk_suitcharger_citadel_maxarmor''' (Default: 200) | |||
: <?> ??? | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 03:27, 2 October 2006
Entity Description
Battery recharger.
Availability
Template:In game Template:Game Template:In code
Dedicated Console Variables
- sk_suitcharger (Default: 75)
- <?> ???
- sk_suitcharger_citadel (Default: 500)
- <?> ???
- sk_suitcharger_citadel_maxarmor (Default: 200)
- <?> ???
Keyvalues
- <integer> Minimum light level.
Flags
- 8192 : Citadel recharger
Inputs
- This sets the remaining charge in the charger to whatever value you specify
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- Remaining Charge
- OnHalfEmpty
- Half-Empty
- OnEmpty
- Empty
- OnFull
- Recharged to full.
- OnPlayerUse
- Fired when the player +USEs the charger. Template:Plact