Func pushable (Source): Difference between revisions
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Confirm:Only pushable via
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All
Confirm:Keyvalues size and buoyancy which are in goldsrc don't seem to be present here
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{{Brush rendering note}} | {{Brush rendering note}} | ||
{{OtherKIO|func_breakable|All}} | {{OtherKIO|func_breakable|All}} | ||
{{confirm|Keyvalues size and buoyancy which are in goldsrc don't seem to be present here}} | |||
== Flags == | == Flags == | ||
Revision as of 00:41, 14 September 2024
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
| CPushable |
func_pushable is a brush entity available in all
Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life and
Half-Life: Source.
+use in Half-Life: Source and also axially aligned there.Keyvalues / Inputs / Outputs are same as func_breakable.Flags
- Is breakable : [128]