Func pushable (Source): Difference between revisions
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Confirm:Only pushable via +use in Half-Life: Source and also axially aligned there.
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note:All
Confirm:Keyvalues size and buoyancy which are in goldsrc don't seem to be present here
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{{Brush rendering note}} | {{Brush rendering note}} | ||
{{OtherKIO|func_breakable|All}} | {{OtherKIO|func_breakable|All}} | ||
{{confirm|Keyvalues size and buoyancy which are in goldsrc don't seem to be present here}} | |||
== Flags == | == Flags == |
Revision as of 01:41, 14 September 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CPushable |
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func_pushable
is a brush entity available in all Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in
Half-Life and
Half-Life: Source.



Keyvalues / Inputs / Outputs
are same as func_breakable.
Flags
- Is breakable : [128]