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Func pushable (Source): Difference between revisions

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{{obsolete}}
{{obsolete}}
{{CD|CPushable|base=CBreakable|file1=func_break.cpp}}
{{CD|CPushable|base=CBreakable|file1=func_break.cpp}}
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}.
{{this is a|brush entity|name=func_pushable}} A pushable brush object with very primitive physics. It can be thought of as the predecessor to [[func_physbox]]. It is used in {{hl|4}} and {{hls|4}}.  
{{confirm|Only pushable via {{cmd|+use}} in Half-Life: Source and also axially aligned there.}}


{{Brush rendering note}}
{{Brush rendering note}}

Revision as of 01:24, 14 September 2024

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ Class hierarchy
CPushable
CBreakable
CBaseEntity
C++ func_break.cpp

func_pushable is a brush entity available in all Source Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life Half-Life and Half-Life: Source Half-Life: Source.

Confirm:Only pushable via +use in Half-Life: Source and also axially aligned there.
Note.pngNote:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
Note.pngNote:All Keyvalues / Inputs / Outputs are same as func_breakable.

Flags

Is breakable : [128]
Prevent +use push : [256]
Only in Half-Life: Source[confirm]

See Also