User talk:Angry Beaver: Difference between revisions

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(How did you create those dynamic shadows?)
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http://developer.valvesoftware.com/wiki/Image:Int_nody.jpg
http://developer.valvesoftware.com/wiki/Image:Int_nody.jpg
I've been trying things out, and I can't get npcs or func_brushes to cast shadows at all. How did you do that?? --[[User:Andreasen|Andreasen]] 01:29, 29 Sep 2006 (PDT)
I've been trying things out, and I can't get npcs or func_brushes to cast shadows at all. How did you do that?? --[[User:Andreasen|Andreasen]] 01:29, 29 Sep 2006 (PDT)
:Last time I checked, all NPCs casted shadows? func_brush is a weird case though... --[[User:Dutchmega|dutchmega]] 03:28, 29 Sep 2006 (PDT)

Revision as of 03:28, 29 September 2006

"Just a reminder to all VERC pals to throw a Very infront of my name"

How did you get so very angry? :-) --wisemx 05:42, 13 Aug 2005 (PDT)
Angry Beaver was taken at VERC, thats how come i'm Very Angry there :)
Aw, I thought maybe it was because of the way Beavers are used for Bear bait in Canada. ;-) --wisemx 18:30, 13 Aug 2005 (PDT)
*pulls out his bearskin rug*

All entities have those 2 inputs, so I just made the job easier of having them on entities which are visible...since any entity can have these changed -ts2do

SDK Beta Changelist, Update Thursday January 5th, 2006

  • Increased performance of Carve tool.

"Advanced" vs "Intermediate"

I just raised this point here: Talk:Advanced Lighting, but looking at Image:Adv con sel modes.gif, it seems like it might also be appropriate here. I don't know what you have planned, but is "Intermediate" perhaps a better word to be using than "Advanced"? "Advanced" seems like it has the potential to intimidate novices, but rotating brushes, etc, is really an Intermediate thing and not an Advanced thing, no? --Giles 00:40, 17 May 2006 (PDT)

Good point I think I'll make that overhual to my grand scheme of things, expect large ammounts of stuff to pop up over the next few weeks their may be the odd thing warning you like tweaks to pages I'm linking. But most of of my stuff is sat on my PC. Angry Beaver 00:43, 17 May 2006 (PDT)

Welcome @ Collaborate + Question

Hey Angry Beaver! :D Welcome to Collaborate, I wanted to congratulate you with it.
The question: I saw you were also a modeller. I've got permission of Dutchmega (although he says the mod is nobody's :P ) to be a concept artist. Is it ok to draw a very cool multiplayer-vehicle. It will be somewhat like a warthog from Halo 2 (on PC and Xbox). And then the kind question if you would like te shape it into a Source Model :-) Thanks in advance. --CrabbyData 14:26, 27 Jun 2006 (PDT)

fgd

I'll get to it after VDC has settled down. If you feel forgotten about, just send me a message—ts2do 21:25, 5 Aug 2006 (PDT)

ts2do's Episode One Base FGD Upgrade Releasets2do 21:27, 7 Aug 2006 (PDT)

Soooo10:34, 8 Aug 2006 (PDT)
Yeah thanks, I'll be taking a look at is as soon as im not working all damnned day and have my HL2 box infront of me. i was watiing till then to say thankyou so i could give proper praise :P. Stupid work --Angry Beaver 12:59, 8 Aug 2006 (PDT)

Intermediate Lighting additions

I wouldn't put your heart and soul into that section. It's all but certain to change quite significantly later this year. :-) --TomEdwards 00:03, 11 Aug 2006 (PDT)

I know :) but its part of the larger intermediate series I'm working on. as soon as we get better lighting I'll come back and rewtie/upgrade it but for now i'll write what needs to be said :) --Angry Beaver 11:11, 11 Aug 2006 (PDT)

How did you make it cast shadows?

http://developer.valvesoftware.com/wiki/Image:Int_nody.jpg I've been trying things out, and I can't get npcs or func_brushes to cast shadows at all. How did you do that?? --Andreasen 01:29, 29 Sep 2006 (PDT)

Last time I checked, all NPCs casted shadows? func_brush is a weird case though... --dutchmega 03:28, 29 Sep 2006 (PDT)